The toolbar Options menu configures the script editor — how composites and entities are shown, Viewport behaviour, save/launch helpers, and more.
Most items are checkboxes that stick between sessions. Controls opens a shortcut reference, and Manage Game Directories opens the multi-install manager.
Shown when the Viewport is available. Full Viewport usage is covered in the Viewport docs.
- Highlight Aliases — orange highlight on entities targeted by parameterized aliases in the active composite (on by default).
- Highlight Proxies — blue highlight on proxy targets when you've stepped into a nested composite (on by default).
- Show Camera Position — shows camera X/Y/Z while moving (off by default).
- Render Wireframe — draws ModelReference meshes as wireframe (off by default).
- Hide Nested Script Entities — hides render previews for script entities in nested composites; ModelReferences stay visible (off by default).
Opens a read-only Controls window with shortcut reference tabs:
- Flowgraph Controls — zoom, pan, move nodes, links, pin shortcuts
- Model Viewer Controls — zoom, rotate, move, recenter
- Viewport Controls — camera, selection, step in/out, gizmos, hide/unhide (see also the Viewport docs)
- Entity List Controls — stepping into composite instances from the entity list
Opens the Game Directory Manager — register installs, set the default, and open extra editor windows. Available only in the primary OpenCAGE window (the one launched from Steam), not in child editors opened for other installs.
Full walkthrough: Multiple Game Installs.