Difficulty Settings

To edit difficulty settings in OpenCAGE navigate to View > Configuration Editors > Core Game > Difficulty Settings.

From here you will be presented with a variety of modifiers applied to various game systems depending on the difficulty level selected in-game, including alien configs, character senses, character attributes, and viewcones.

Pick a difficulty from the dropdown at the top of the window. Its modifiers are on four tabs: Alien Config, Character Senses, Character Attributes and Viewcones. The Character Senses and Character Attributes tabs each have a dropdown for the character type, and the Viewcones tab has one for the viewcone set.

There is no Save button: changes are saved as you make them. A difficulty's file can name another difficulty as its template. Where the selected difficulty doesn't set a value itself, the editor shows the value from its template. When the editor opens it saves every difficulty, writing the values each one inherits into its own file. A box with no value in the difficulty or any of its templates is greyed out and isn't saved.

The game reads these settings when it starts, not when it loads a level, so a change reaches it the next time it starts. With Live Link connected, and the game started with the Debug Menu on, each change also has the running game read the settings again, and every character takes them up straight away (the difficulty you're playing stays as it is), as the line at the bottom of the editor says.

Read on to see a list of available properties with information about each.

The Difficulty Settings editor in OpenCAGE.

Alien Config

Frontstage

Menace Gauge

  • Decrease Time float Minimum: -1000 Maximum: 1000
  • Deemed Time float Minimum: -1000 Maximum: 1000
  • Maximum Menaces float Minimum: -1000 Maximum: 1000
  • Seconds To Fill float Minimum: -1000 Maximum: 1000

Sweep Range

  • Increase Duration float Minimum: -1000 Maximum: 1000
  • Decrease Duration float Minimum: -1000 Maximum: 1000
  • Area Width (Half) float Minimum: -1000 Maximum: 1000
  • Area Length (Half) float Minimum: -1000 Maximum: 1000

Search Exclusion Radius - Near Target

  • First Stalk float Minimum: -1000 Maximum: 1000
  • Subsequent Stalk float Minimum: -1000 Maximum: 1000

Search Exclusion Radius - Near Objective

  • First Stalk float Minimum: -1000 Maximum: 1000
  • Subsequent Stalk float Minimum: -1000 Maximum: 1000

Player In Vent

  • Vent Attract Time float Minimum: -300 Maximum: 300

Backstage

Vent Killtraps

  • Killtrap After Seconds float Minimum: -1000 Maximum: 1000
  • Killtrap Ambush Timeout float Minimum: -1000 Maximum: 1000

Sweep

  • Timeout float Minimum: -1000 Maximum: 1000
  • Distance float Minimum: -1000 Maximum: 1000
  • Idle Time float Minimum: -1000 Maximum: 1000

Character Senses

Visual Sense

  • Activation Modifier float Minimum: -1000 Maximum: 1000
  • Combined Sense Activation Modifier float Minimum: -1000 Maximum: 1000

Weapon Sound Sense

  • Activation Modifier float Minimum: -1000 Maximum: 1000
  • Combined Sense Activation Modifier float Minimum: -1000 Maximum: 1000

Movement Sound Sense

  • Activation Modifier float Minimum: -1000 Maximum: 1000
  • Combined Sense Activation Modifier float Minimum: -1000 Maximum: 1000

Flashlight Sense

  • Activation Modifier float Minimum: -1000 Maximum: 1000
  • Combined Sense Activation Modifier float Minimum: -1000 Maximum: 1000

  • Max Hearing Distance Modifier float Minimum: -1000 Maximum: 1000

Character Attributes

  • Damage Received Scalar float Minimum: 0 Maximum: 1000
  • Damage Dealt Scalar float Minimum: 0 Maximum: 1000
  • Suspicious Item Loop Scalar float Minimum: 0 Maximum: 1000
  • Time Between Shots Scalar float Minimum: 0 Maximum: 1000
  • Shooting In Cover Duration Modifier float Minimum: 0 Maximum: 1000
  • Melee Attack Interval float Minimum: 0 Maximum: 1000

Viewcones

  • Exposure Effect Modifier float Minimum: -1000 Maximum: 1000
  • Visual Stance Effect Modifier float Minimum: -1000 Maximum: 1000