Radiosity

To edit radiosity settings in OpenCAGE navigate to View > Configuration Editors > Core Game > Radiosity.

From here you can modify a variety of settings used by the game's realtime radiosity system to modify the look of the lighting.

There is no Save button: changes are saved as you make them.

The game reads these settings each time it loads a level. With Live Link connected, every change also shows in the running game as you make it, as the line at the bottom of the editor says.

Read on to see a list of available properties with information about each.

The Radiosity editor in OpenCAGE.

Radiosity Lighting Settings

  • Emissive Surface Scale float Minimum: 0 Maximum: 64
    • Defines the scale of the emissive surfaces when considered as a light source. It also scales how brightly emissive surfaces glow on screen.
  • Multi Bounce Scale float Minimum: 0 Maximum: 1
    • Defines the intensity of the light bounces past the first bounce.
  • First Bounce Scale float Minimum: 0 Maximum: 1
    • Defines the intensity of the first light bounce.
  • Albedo Overbright Amount float Minimum: 0 Maximum: 1
    • Defines the intensity of albedo surfaces over the normal physical properties.
  • Albedo Saturation Amount float Minimum: 0 Maximum: 4
    • Defines the colour saturation from albedo surfaces when a light is bounced from them.
  • Specular Gloss Scale float Minimum: 0 Maximum: 1
    • Defines the scale for specular gloss maps in the radiosity calculation.