To edit graphics presets in OpenCAGE, go to Edit → Configurations → Core Game → Graphics Settings.
The Graphics Settings Editor edits the lists of selectable Video options written to DATA/ENGINE_SETTINGS.XML — things like windowed resolutions, FOV, shadow quality, and LOD distance. It does not turn those settings on for you; it adds (or removes) choices that appear on the in-game Video settings page, which players pick at runtime.
Each preset list has Add New and Remove Selected. Click Save when you're done — OpenCAGE warns that you may need to delete the game's settings save if you removed a preset the player still has selected (the game can hard-crash loading a missing preset name).
Customise the resolutions available in windowed mode. Values aren't capped to the monitor — larger options are scaled down to fit at runtime, but captures that hook the renderer (e.g. Steam screenshots) can still be taken at the full configured size.
Fullscreen resolutions aren't edited here; those come from the display hardware.
Customise FOV options outside of cutscenes. Values are vertical FOV, not the horizontal FOV many online sources quote. To convert from a horizontal FOV, use a FOV calculator.
Tweak available shadow map resolutions (in pixels). Vanilla options typically run from 512 to 2048; higher values such as 4096 generally work, at a GPU cost.
Controls shadow filtering quality via the PCF kernel (percentage-closer filtering). Higher kernel values improve filter quality and cost more performance. Background reading: PCF overview.
Tweaks LOD cutoff distance scalars. Vanilla values typically sit around 0.6–1.0. The field is uncapped — a very large value (e.g. 10000) can push the cutoff so far that high-detail assets stay loaded.
To disable LODs entirely for a level through scripting (rather than via a Video preset), use the LODControls entity.
Besides the preset lists, the editor also exposes:
To restore stock graphics presets, open the Backup Manager, click Revert Configs, then Reset Graphics Settings. That overwrites DATA/ENGINE_SETTINGS.XML with the vanilla file and closes the game if it's running.
Reset only touches the install config — it does not clear the player's own settings save. If you removed presets they still have selected, clear that save as well (or re-add the missing preset names).