To edit ammo configurations in OpenCAGE navigate to Edit > Configurations > Inventory > Ammo.
From here you will be presented with a variety of options which relate to the selected ammo type in the dropdown at the top of the window.
Read on to see a list of available properties with information about each.
Has Physics Response
bool
Impulse Radius
float
Minimum: 0.1
Maximum: 1000
Impuse At Centre Of Blast
float
Minimum: 1
Maximum: 1000
Impulse Falloff Power
float
Minimum: 0
Maximum: 17
Character Wavefront Speed
float
Minimum: 0.1
Maximum: 1000
Is Projectile
bool
Projectile Used Per Shot
int
Maximum: 1000
Is Fuel
bool
Is Flamethrower
bool
Consumed Per Second When Firing
int
Maximum: 1000
Consumed Per Second WHen Idle
int
Maximum: 1000
Use Fixed Accuracy
bool
Fixed Accuracy
float
Minimum: 0
Maximum: 1
NPC Accuracy Multiplier
float
Minimum: 0
Maximum: 1
Base Aiming Accuracy Radius
float
Minimum: 0
Maximum: 10
Damage Rays Per Shot
int
Maximum: 16
Blocked By Characters
bool
Minimum Damage Distance
float
Minimum: 0
Maximum: 100
Select a 'Damage Range' to modify its properties. The impact will be effective up to this range (and from the previous range if appropriate).
NPC
float
Minimum: 0
Player
float
Minimum: 0
Android
float
Minimum: 0
Android Heavy
float
Minimum: 0
Alien
float
Minimum: 0
Facehugger
float
Minimum: 0
Damage Type 1
combobox
Damage Type 2
combobox
Damage Type 3
combobox
Stun Duration
float
Minimum: 0
EMP Duration
float
Minimum: 0
Blind Duration
float
Minimum: 0
Alien Stun
float
Minimum: 0
Ragdoll
float
Minimum: 0
Physics Damage
float
Minimum: 0
Headshot
float
Minimum: 0
Maximum: 100