Open Edit → Animations to browse DATA/GLOBAL/ANIMATION.PAK. The Edit Animations window works like the UI Editor: a searchable list of archive entries (path + size). There's no animation authoring UI here — only export, import, replace, and delete of the raw files in the PAK. Writes go straight back into the archive.
Saving changes closes Alien: Isolation if it's running, so the game isn't locking the archive.
This tool only extracts and repacks raw animation data. The files inside ANIMATION.PAK are compiled into game-specific formats that OpenCAGE does not make editable or interchangeable with common DCC/export pipelines.
In particular, Havok data carries extra header information beyond a plain Havok file, and animation sets are not yet supported for editing. Treat exported bytes as opaque archives for inspection or advanced reverse engineering — not as ready-to-edit animation assets.
The list shows every path in the archive. Use the search box (and Search, or Enter) to filter by path. Select a row to enable the action buttons.
Replace writes into ANIMATION.PAK immediately. OpenCAGE does not validate content.
Import and delete also save the PAK immediately (and close the game if it's open).
Within the animation data are animation trees — a script-like system for contextual animation (choosing and blending clips based on game context). Support for editing animation trees in OpenCAGE is upcoming; the current window does not provide a tree editor, only raw PAK entry access.