Introduction

Open Edit → Animations to browse DATA/GLOBAL/ANIMATION.PAK. The Edit Animations window works like the UI Editor: a searchable list of archive entries (path + size). There's no animation authoring UI here — only export, import, replace, and delete of the raw files in the PAK. Writes go straight back into the archive.

Saving changes closes Alien: Isolation if it's running, so the game isn't locking the archive.

Important Limits

This tool only extracts and repacks raw animation data. The files inside ANIMATION.PAK are compiled into game-specific formats that OpenCAGE does not make editable or interchangeable with common DCC/export pipelines.

In particular, Havok data carries extra header information beyond a plain Havok file, and animation sets are not yet supported for editing. Treat exported bytes as opaque archives for inspection or advanced reverse engineering — not as ready-to-edit animation assets.

Using the Editor

The list shows every path in the archive. Use the search box (and Search, or Enter) to filter by path. Select a row to enable the action buttons.

Export & Replace

  1. Select a file → Export Selected → pick where to save it.
  2. Work with the raw file externally only if you understand the compiled format (see Important Limits).
  3. Back in Edit Animations, select the same archive entry → Replace Selected → choose your file.

Replace writes into ANIMATION.PAK immediately. OpenCAGE does not validate content.

Import, Delete & Export All

  • Import New File — pick a file from disk, then set the Entry path inside the archive. If that path already exists, you're asked whether to overwrite.
  • Delete Selected — removes the entry after confirmation.
  • Export All — dumps every entry into a folder, preserving relative paths under the archive.

Import and delete also save the PAK immediately (and close the game if it's open).

Animation Trees

Within the animation data are animation trees — a script-like system for contextual animation (choosing and blending clips based on game context). Support for editing animation trees in OpenCAGE is upcoming; the current window does not provide a tree editor, only raw PAK entry access.