Enums AGGRESSION_GAIN LOW_AGGRESSION_GAIN MED_AGGRESSION_GAIN HIGH_AGGRESSION_GAIN ALERTNESS_STATE IGNORE_PLAYER ALERT AGGRESSIVE ALIEN_CONFIGURATION_TYPE DEFAULT MILD MODERATE INTENSE BACKSTAGEHOLD MODERATELY_INTENSE BACKSTAGEALERT BACSTAGEHOLD_CLOSE BACKSTAGEHOLD_VCLOSE ALIEN_DEVELOPMENT_MANAGER_ABILITIES NONE THREAT_AWARE LIKES_TO_CLOSE_VIA_BACKSTAGE WILL_KILLTRAP WILL_FLANK WILL_FLANK_FROM_THREAT_AWARE WILL_AMBUSH SEARCH_LOCKERS SEARCH_UNDER_STUFF ALIEN_DEVELOPMENT_MANAGER_ABILITY_MASKS NONE THREAT_AWARE LIKES_TO_CLOSE_VIA_BACKSTAGE WILL_KILLTRAP WILL_FLANK WILL_FLANK_FROM_THREAT_AWARE WILL_AMBUSH SEARCH_LOCKERS SEARCH_UNDER_STUFF ALIEN_DEVELOPMENT_MANAGER_STAGES NAIVE THREAT_AWARE GETTING_SNEAKY REALLY_SNEAKY ALLIANCE_GROUP NEUTRAL PLAYER PLAYER_ALLY ALIEN ANDROID CIVILIAN SECURITY DEAD DEAD_MAN_WALKING ALLIANCE_STANCE FRIEND NEUTRAL ENEMY AMBUSH_TYPE KILLTRAP FRONTSTAGE_AMBUSH AMMO_TYPE PISTOL_NORMAL PISTOL_DUM_DUM SMG_NORMAL SMG_DUM_DUM SHOTGUN_NORMAL SHOTGUN_SLUG FLAMETHROWER_NORMAL FLAMETHROWER_AERATED FLAMETHROWER_HIGH_DAMAGE SHOTGUN_INCENDIARY PISTOL_NORMAL_NPC SHOTGUN_NORMAL_NPC GRENADE_HE GRENADE_FIRE CATALYST_HE_SMALL CATALYST_HE_LARGE CATALYST_FIRE_SMALL CATALYST_FIRE_LARGE ACID_BURST_SMALL ACID_BURST_LARGE EMP_BURST_SMALL EMP_BURST_LARGE IMPACT GRENADE_STUN GRENADE_SMOKE PISTOL_TAZER MELEE_CROW_AXE BOLTGUN_NORMAL PUSH CATTLEPROD_POWERPACK EMP_BURST_LARGE_TIER2 EMP_BURST_LARGE_TIER3 GRENADE_FIRE_TIER2 GRENADE_FIRE_TIER3 GRENADE_HE_TIER2 GRENADE_HE_TIER3 GRENADE_STUN_TIER2 GRENADE_STUN_TIER3 ENVIRONMENT_FLAME ANIM_CALLBACK_ENUM NONE STUN_DAMAGE_CALLBACK ANIM_MODE FORWARD BACKWARD BOUNCE RANDOM ANIM_TRACK_TYPE T_FLOAT T_FLOAT3 T_POSITION T_STRING T_GUID T_MASTERING ANIM_TREE_ENUM NONE STUN_DAMAGE_TREE ANIMATION_EFFECT_TYPE STUMBLE AREA_SWEEP_TYPE IN_AND_OUT_BETWEEN_TARGET_AND_POSITION FIXED_RADIUS_AROUND_POSITION AREA_SWEEP_TYPE_CODE IN_AND_OUT_BETWEEN_TARGET_AND_POSITION FIXED_RADIUS_AROUND_POSITION AROUND_TARGET AUTODETECT AUTO FORCE_ON FORCE_OFF BEHAVIOR_TREE_BRANCH_TYPE NONE CINEMATIC_BRANCH ATTACK_BRANCH AIM_BRANCH DESPAWN_BRANCH FOLLOW_BRANCH STANDARD_BRANCH SEARCH_BRANCH AREA_SWEEP_BRANCH BACKSTAGE_AREA_SWEEP_BRANCH SHOT_BRANCH SUSPECT_TARGET_RESPONSE_BRANCH THREAT_AWARE_BRANCH BACKSTAGE_AMBUSH_BRANCH IDLE_JOB_BRANCH USE_COVER_BRANCH ASSAULT_BRANCH MELEE_BRANCH RETREAT_BRANCH CLOSE_ON_TARGET_BRANCH MUTUAL_MELEE_ONLY_BRANCH VENT_MELEE_BRANCH ASSAULT_NOT_ALLOWED_BRANCH IN_VENT_BRANCH CLOSE_COMBAT_BRANCH DRAW_WEAPON_BRANCH PURSUE_TARGET_BRANCH RANGED_ATTACK_BRANCH RANGED_COMBAT_BRANCH PRIMARY_CONTROL_RESPONSE_BRANCH DEAD_BRANCH SCRIPT_BRANCH IDLE_BRANCH DOWN_BUT_NOT_OUT_BRANCH MELEE_BLOCK_BRANCH AGRESSIVE_BRANCH ALERT_BRANCH SHOOTING_BRANCH GRAPPLE_BREAK_BRANCH REACT_TO_WEAPON_FIRE_BRANCH IN_COVER_BRANCH SUSPICIOUS_ITEM_BRANCH_HIGH SUSPICIOUS_ITEM_BRANCH_MEDIUM SUSPICIOUS_ITEM_BRANCH_LOW AGGRESSION_ESCALATION_BRANCH STUN_DAMAGE_BRANCH BREAKOUT_BRANCH SUSPEND_BRANCH TARGET_IS_NPC_BRANCH PLAYER_HIDING_BRANCH ATTACK_CORE_BRANCH CORPSE_TRAP_BRANCH OBSERVE_TARGET_BRANCH TARGET_IN_CRAWLSPACE_BRANCH MB_SUSPICIOUS_ITEM_ATLEAST_MOVE_CLOSE_TO MB_THREAT_AWARE_ATTACK_TARGET_WITHIN_CLOSE_RANGE MB_THREAT_AWARE_ATTACK_TARGET_WITHIN_VERY_CLOSE_RANGE MB_THREAT_AWARE_ATTACK_TARGET_FLAMED_ME MB_THREAT_AWARE_ATTACK_WEAPON_NOT_AIMED MB_THREAT_AWARE_MOVE_TO_LOST_VISUAL MB_THREAT_AWARE_MOVE_TO_BEFORE_ANIM MB_THREAT_AWARE_MOVE_TO_AFTER_ANIM MB_THREAT_AWARE_MOVE_TO_FLANKED_VENT KILLTRAP_BRANCH PANIC_BRANCH BACKSTAGE_ALIEN_RESPONSE_BRANCH NPC_VS_ALIEN_BRANCH USE_COVER_VS_ALIEN_BRANCH IN_COVER_VS_ALIEN_BRANCH REPEATED_PATHFIND_FAILS_BRANCH ALL_SEARCH_VARIANTS_BRANCH BEHAVIOUR_MOOD_SET NEUTRAL THREAT_ESCALATION_AGGRESSIVE THREAT_ESCALATION_PANICKED AGGRESSIVE PANICKED SUSPICIOUS BEHAVIOUR_TREE_FLAGS DO_ASSAULT_ATTACK_CHECKS IS_IN_VENT IS_SITTING PLAYER_HIDING ATTACK_HIDING_PLAYER ALIEN_ALWAYS_KNOWS_WHEN_IN_VENT IS_CORPSE_TRAP_ON_START IS_BACKSTAGE_STALK_LOCKED PLAYER_WON_HIDING_QTE ANDROID_IS_INERT ANDROID_IS_SHOWROOM_DUMMY NEVER_AGGRESSIVE MUTE_DYNAMIC_DIALOGUE BLOCK_AMBUSH_AND_KILLTRAPS PREVENT_GRAPPLES PREVENT_ALL_ATTACKS USE_AIMED_STANCE_FOR_IDLE_JOBS USE_AIMED_LOW_STANCE_FOR_IDLE_JOBS IGNORE_PLAYER_IN_VENT_BEHAVIOUR IS_ON_LADDER BLEND_MODE BLEND ADDITIVE BLUEPRINT_LEVEL LEVEL_1 LEVEL_2 LEVEL_3 BUTTON_TYPE KEYS DISK CAMERA_PATH_CLASS GENERIC POSITION TARGET REFERENCE CAMERA_PATH_TYPE LINEAR BEZIER CHARACTER_BB_ENTRY_TYPE CBB_HAVE_CURRENT_TARGET CBB_MOST_RECENT_TARGET_SENSE_IS_ACTIVATED CBB_MOST_RECENT_TARGET_SENSE_HAS_BEEN_ACTIVATED CBB_SENSE_ABOVE_FIRST CBB_SENSE_ABOVE_LAST CBB_SENSE_TRIGGERED_FIRST CBB_SENSE_TRIGGERED_LAST CBB_SENSE_BEEN_ABOVE_FIRST CBB_SENSE_BEEN_ABOVE_LAST CBB_SENSE_LAST_TIME_FIRST CBB_SENSE_LAST_TIME_LAST CBB_TARGET_CLOSEST_THRESHOLD CBB_CAN_MOVE_TO_TARGET CBB_HAVE_NEXT_TARGET CBB_AGENT_MOTIVATION CBB_GAUGE_AMOUNT_ABOVE_RETREAT CBB_GAUGE_AMOUNT_ABOVE_FIRST CBB_GAUGE_AMOUNT_ABOVE_MELEE_DEFENSE CBB_GAUGE_AMOUNT_ABOVE_STUN_DAMAGE CBB_GAUGE_AMOUNT_ABOVE_LAST CBB_HAS_MELEE_ATTACK_AVAILABLE CBB_ALLOWED_TO_ATTACK_TARGET CBB_ALERTNESS_STATE CBB_HAS_A_WEAPON CBB_WEAPON_IS_EQUIPPED CBB_WEAPON_NEEDS_RELOADING CBB_LOGIC_CHARACTER_SUSPECT_TARGET_RESPONSE_TIMER CBB_LOGIC_CHARACTER_TIMER_FIRST CBB_LOGIC_CHARACTER_THREAT_AWARE_TIMEOUT_TIMER CBB_LOGIC_CHARACTER_THREAT_AWARE_DURATION_TIMER CBB_LOGIC_CHARACTER_SEARCH_TIMEOUT_TIMER CBB_LOGIC_CHARACTER_BACKSTAGE_STALK_TIMEOUT_TIMER CBB_LOGIC_CHARACTER_AMBUSH_TIMEOUT_TIMER CBB_LOGIC_CHARACTER_BACKSTAGE_STALK_PICK_KILLTRAP_TIMER CBB_LOGIC_CHARACTER_ATTACK_BAN_TIMER CBB_LOGIC_CHARACTER_MELEE_ATTACK_BAN_TIMER CBB_LOGIC_CHARACTER_VENT_BAN_TIMER CBB_LOGIC_CHARACTER_NPC_STAY_IN_COVER_TIMER CBB_LOGIC_CHARACTER_NPC_JUST_LEFT_COMBAT_TIMER CBB_LOGIC_CHARACTER_ATTACK_KEEP_CHASING_TIMER CBB_LOGIC_CHARACTER_DELAY_RETURN_TO_SPAWN_POINT_TIMER CBB_LOGIC_CHARACTER_TARGET_IN_CRAWLSPACE_TIMER CBB_LOGIC_CHARACTER_DURATION_SINCE_SEARCH_TIMER CBB_LOGIC_CHARACTER_HEIGHTENED_SENSES_TIMER CBB_LOGIC_CHARACTER_FLANKED_VENT_ATTACK_TIMER CBB_LOGIC_CHARACTER_THREAT_AWARE_VISUAL_RETENTION_TIMER CBB_LOGIC_CHARACTER_RESPONSE_TO_BACKSTAGE_ALIEN_TIMEOUT_TIMER CBB_LOGIC_CHARACTER_VENT_ATTRACT_TIMER CBB_LOGIC_CHARACTER_SEEN_PLAYER_AIM_WEAPON_TIMER CBB_LOGIC_CHARACTER_SEARCH_BAN_TIMER CBB_LOGIC_CHARACTER_OBSERVE_TARGET_TIMER CBB_LOGIC_CHARACTER_REPEATED_PATHFIND_FAILUREST_TIMER CBB_LOGIC_CHARACTER_TIMER_LAST CBB_AFFECTED_BY_TARGETS_FLAME_THROWER CHARACTER_CLASS PLAYER ALIEN ANDROID CIVILIAN SECURITY FACEHUGGER INNOCENT ANDROID_HEAVY MOTION_TRACKER MELEE_HUMAN CHARACTER_CLASS_COMBINATION NONE PLAYER_ONLY ALIEN_ONLY ANDROID_ONLY CIVILIAN_ONLY SECURITY_ONLY FACEHUGGER_ONLY INNOCENT_ONLY ANDROID_HEAVY_ONLY MOTION_TRACKER MELEE_HUMAN_ONLY ANDROIDS ALIENS HUMAN_NPC HUMAN HUMANOID_NPC HUMANOID ANDROIDS_AND_ALIEN PLAYER_AND_ALIEN ALL CHARACTER_FOLEY_SOUND LEATHER HEAVY_JACKET HEAVY_OVERALLS SHIRT SUIT_JACKET SUIT_TROUSERS JEANS BOOTS FLATS TRAINERS CHARACTER_NODE HEAD1 HEAD HIPS TORSO SPINE2 SPINE1 SPINE LEFT_ARM RIGHT_ARM LEFT_HAND RIGHT_HAND LEFT_LEG RIGHT_LEG LEFT_FOOT RIGHT_FOOT LEFT_WEAPON_BONE RIGHT_WEAPON_BONE LEFT_SHOULDER RIGHT_SHOULDER WEAPON ROOT CHARACTER_STANCE DONT_CHANGE STAND CROUCHED CHECKPOINT_TYPE CAMPAIGN MANUAL CAMPAIGN_MISSION MISSION_TEMP_STATE CI_MESSAGE_TYPE MSG_NORMAL MSG_IMPORTANT MSG_ERROR CLIPPING_PLANES_PRESETS MACRO CLOSE MID WIDE ULTRA COLLISION_TYPE LINE_OF_SIGHT_COL CAMERA_COL STANDARD_COL UI PLAYER_COL PHYSICS_COL TRANSPARENT_COL DETECTABLE COMBAT_BEHAVIOUR ALLOW_ATTACK ALLOW_AIM CINEMATICS_ONLY ALLOW_IDLE_JOBS ALLOW_USE_COVER MUTUAL_MELEE VENT_MELEE ALLOW_SYSTEMATIC_SEARCH ALLOW_AREA_SWEEP ALLOW_WITHDRAW_TO_BACKSTAGE ALLOW_SUSPECT_TARGET_RESPONSE ALLOW_THREAT_AWARE ALLOW_BREAKOUT_WHEN_SHOT ALLOW_BACKSTAGE_AMBUSH ALLOW_ASSAULT ALLOW_MELEE ALLOW_RETREAT ALLOW_CLOSE_ON_TARGET ALLOW_REACT_TO_WEAPON_FIRE ALLOW_AGGRESSION_ESCALATION RESET_ALL_TO_DEFAULTS ALLOW_ADVANCE_ON_TARGET ALLOW_ALIEN_AMBUSHES ALLOW_PANIC ALLOW_SUSPICIOUS_ITEM ALLOW_RESPONSE_TO_BACKSTAGE_ALIEN ALLOW_ESCALATION_PREVENTS_SEARCH ALLOW_OBSERVE_TARGET CROUCH_MODE FORCE_CROUCH FORCE_UNCROUCH ALLOW_UNCROUCH CUSTOM_CHARACTER_ACCESSORY_OVERRIDE ACCESSORY_OVERRIDE_NONE ACCESSORY_OVERRIDE_01 ACCESSORY_OVERRIDE_02 ACCESSORY_OVERRIDE_03 ACCESSORY_OVERRIDE_04 ACCESSORY_OVERRIDE_05 ACCESSORY_OVERRIDE_06 ACCESSORY_OVERRIDE_07 ACCESSORY_OVERRIDE_08 ACCESSORY_OVERRIDE_09 ACCESSORY_OVERRIDE_10 CUSTOM_CHARACTER_ASSETS ASSETSET_01 ASSETSET_02 ASSETSET_03 ASSETSET_04 ASSETSET_05 ASSETSET_06 ASSETSET_07 ASSETSET_08 ASSETSET_09 ASSETSET_10 CUSTOM_CHARACTER_BUILD STANDARD HEAVY CUSTOM_CHARACTER_COMPONENT TORSO LEGS SHOES HEAD ARMS COLLISION CUSTOM_CHARACTER_ETHNICITY AFRICAN CAUCASIAN ASIAN CUSTOM_CHARACTER_GENDER MALE FEMALE CUSTOM_CHARACTER_MODEL NPC ANDROID CORPSE CUSTOM_CHARACTER_POPULATION POPULATION_01 POPULATION_02 POPULATION_03 POPULATION_04 POPULATION_05 POPULATION_06 POPULATION_07 POPULATION_08 POPULATION_09 POPULATION_10 CUSTOM_CHARACTER_SLEEVETYPE LONG MEDIUM SHORT CUSTOM_CHARACTER_TYPE NONE RANDOM NAMED DAMAGE_EFFECT_TYPE_FLAGS NONE INCENDIARY STUN BLIND EMP ACID GAS IMPACT COLLISION SLIDING MELEE ALL INVALID_FLAG_MASK PROJECTILE ANY_IMPACTING_WEAPON DAMAGE_EFFECTS INCENDIARY EMP ACID GAS IMPACT BALLISTIC COLLISION SLIDING MELEE BALLISTIC_OR_MELEE ANY DAMAGE_MODE DAMAGED_BY_ALL DAMAGED_BY_PLAYER_ONLY INVINCIBLE DEATH_STYLE PDS_DROP_DEAD PDS_SKIP_ALL_ANIMS PDS_SKIP_ALL_ANIMS_NO_RAGDOLL DEVICE_INTERACTION_MODE NONE HACKING HACKING_REACTION REWIRE CONTAINER KEYPAD INTERACTIVE_TERMINAL CUTTING_PANEL DIALOGUE_ACTION Suspicious_Warning Suspicious_Warning_Fail Missing_Buddy Search_Starts Search_Loop Search_Fail Detected_Enemy Interrogative Warning Last_Chance Stand_Down Use_Cover No_Cover Shoot_From_Cover Cover_Invalidated Alamo Panic Attack Hit_By_Weapon Blocks_Blow Final_Hit Ally_Death Incoming_IED Alert_Squad Idle_Chatter Enter_Grapple Grab_From_Cover Player_Observed Suspicious_Item_Initial Suspicious_Item_CloseTo Melee Advance Death Alien_Heard_Backstage DIALOGUE_ARGUMENT Character_Voice Dialogue_Progression Target_Character NPC_Group_Status NPC_Dialogue_Mode Action Seen_Target Call_Response Android_Escalation Suspicious_Item_Type Last_Activated_Sense Last_Hit_By_Weapon Injured_State DIALOGUE_NPC_COMBAT_MODE Area_Sweep Attack Idle Suspect_Response Systematic_Search Target_Lost DIALOGUE_NPC_CONTEXT Alamo Been_In_Combat Seen_Target Unknown_Target DIALOGUE_NPC_EVENT SUSPICIOUS_WARNING SUSPICIOUS_WARNING_FAIL MISSING_BUDDY SEARCH_STARTED SEARCH_LOOP SEARCH_COMPLETED DETECTED_ENEMY INTERROGATIVE WARNING LAST_CHANCE STAND_DOWN GO_TO_COVER NO_COVER SHOOT_FROM_COVER COVER_BROKEN ALAMO PANIC ATTACK HIT_BY_WEAPON BLOCK FINAL_HIT ALLY_DEATH INCOMING_IED ALERT_SQUAD IDLE_PASSIVE IDLE_AGGRESSIVE ENTER_GRAPPLE GRAPPLE_FROM_COVER PLAYER_OBSERVED SUSPICIOUS_ITEM_INITIAL SUSPICIOUS_ITEM_CLOSE MELEE ADVANCE MY_DEATH ALIEN_HEARD_BACKSTAGE ALIEN_SIGHTED ALIEN_ATTACKING_ME DIALOGUE_VOICE_ACTOR AUTO CV1 CV2 CV3 CV4 CV5 CV6 RT1 RT2 RT3 RT4 AN1 AN2 AN3 ANH TOTAL FIRST_CIVILIAN_MALE_VOICE LAST_CIVILIAN_MALE_VOICE FIRST_CIVILIAN_FEMALE_VOICE LAST_CIVILIAN_FEMALE_VOICE FIRST_SECURITY_MALE_VOICE LAST_SECURITY_MALE_VOICE FIRST_ANDROID_VOICE LAST_ANDROID_VOICE DIFFICULTY_SETTING_TYPE EASY MEDIUM HARD IRON NOVICE DOOR_MECHANISM NONE BLANK KEYPAD LEVER BUTTON HACKING HIDDEN_KEYPAD HIDDEN_LEVER HIDDEN_HACKING HIDDEN_BUTTON DOOR_STATE USE_KEYCARD USE_KEYCODE USE_LEVER USE_HACKING USE_CUTTING USE_BUTTON USE_MECHANISM UPGRADE_HACKING HACKING_REQUIRED RESTORE_POWER UPGRADE_CUTTING CUTTING_REQUIRED KEYCARD_REQUIRED LOCKED DUCK_HEIGHT LOW LOWER LOWEST ENEMY_TYPE PLAYER HUMAN HUMAN_AND_PLAYER ANDROID NPC_HUMANOID HUMANOID ALIEN ANY ENVIRONMENT_ARCHETYPE SCIENCE HABITATION TECHNICAL ENGINEERING EQUIPMENT_SLOT USE_CURRENT_SLOT ANY_WEAPON_SLOT WEAPON_SLOT_SHOTGUN WEAPON_SLOT_PISTOL MELEE_SLOT CATTLEPROD_SLOT WEAPON_SLOT_FLAMETHROWER WEAPON_SLOT_BOLTGUN MOTION_TRACKER_SLOT TORCH_SLOT MEDIPEN_SLOT TEMPORARY_WEAPON_SLOT NO_WEAPON_SLOT EVENT_OCCURED_TYPE SENSED_TARGET SENSED_SUSPICIOUS_ITEM TARGET_HIDEING SUSPECT_TARGET_RESPONSE EXIT_WAYPOINT SOLACE AIRPORT TECH_HUB TECH_COMMS SCI_HUB HOSPITAL_UPPER HOSPITAL_LOWER ANDROID_LAB SHOPPING_CENTRE LV426 TECH_RND REACTOR_CORE RND_HAZLAB CORP_PENT APPOLLO_CORE DRY_DOCKS GRAVITY_ANCHORS TOWING_PLATFORM FLAG_CHANGE_SOURCE_TYPE SCRIPT ACTION FLASH_INVOKE_TYPE NONE INT FLOAT INT_INT FLOAT_FLOAT INT_FLOAT FLOAT_INT INT_INT_INT FLOAT_FLOAT_FLOAT FLASH_SCRIPT_RENDER_TYPE NORMAL RENDER_TO_TEXTURE MULTI_RENDER_TO_TEXTURE FOG_BOX_TYPE BOX PLANE FOLDER_LOCK_TYPE LOCKED NONE KEYCODE FOLLOW_CAMERA_MODIFIERS WALKING RUNNING CROUCHING AIMING AIMING_CROUCHED AIMING_THROW AIMING_CROUCHED_THROW EDGE_HORIZONTAL EDGE_VERTICAL COVER_LEFT COVER_RIGHT PEEKING_LEFT PEEKING_RIGHT PEEKING_OVER_LEFT PEEKING_OVER_RIGHT COVER_AIM_LEFT COVER_AIM_RIGHT COVER_AIM_OVER_LEFT COVER_AIM_OVER_RIGHT VENTS_CROUCH VENTS_AIM HIDING_COVER TRAVERSAL_GAP TRAVERSAL_AIMING TRAVERSAL_CLIMB_OVER_VAULT_LOW TRAVERSAL_CLIMB_OVER_VAULT_HIGH TRAVERSAL_CLIMB_OVER_CLAMBER_LOW TRAVERSAL_CLIMB_OVER_CLAMBER_MEDIUM TRAVERSAL_CLIMB_OVER_CLAMBER_HIGH TRAVERSAL_CLIMB_OVER_MANTLE_LOW TRAVERSAL_CLIMB_OVER_MANTLE_MEDIUM TRAVERSAL_CLIMB_OVER_MANTLE_HIGH TRAVERSAL_CLIMB_UNDER TRAVERSAL_LEAP MELEE_ATTACK COVER_LEFT_STANDING COVER_RIGHT_STANDING COVER_TRANSITION_LEFT COVER_TRANSITION_RIGHT HUB_ACCESSED COVER_AIM_LEFT_STANDING COVER_AIM_RIGHT_STANDING SAFE_MODIFIER_STAND SAFE_MODIFIER_CROUCH HIDE_CROUCH SAFE_MODIFIER_AIMING SAFE_MODIFIER_AIMING_CROUCH MOTION_TRACKER MOTION_TRACKER_CROUCHED MOTION_TRACKER_VENTS BOLTGUN_AIM BOLTGUN_AIM_CROUCHED BOLTGUN_AIM_VENTS FOLLOW_TYPE LEADING_THE_WAY EXPLORATION FRAME_FLAGS SUSPICIOUS_ITEM_LOW_PRIORITY SUSPICIOUS_ITEM_MEDIUM_PRIORITY SUSPICIOUS_ITEM_HIGH_PRIORITY COULD_SEARCH COULD_RESPOND_TO_HIDING_PLAYER COULD_DO_SUSPICIOUS_ITEM_HIGH_PRIORITY COULD_DO_SUSPECT_TARGET_RESPONSE_MOVE_TO FRONTEND_STATE FRONTEND_STATE_SPLASH FRONTEND_STATE_MENU FRONTEND_STATE_ATTRACT FRONTEND_STATE_DLC_MAP GAME_CLIP DEATH_FROM_BELOW THE_HUNT_BEGINS SYNTHETIC_OFFLINE ACCESS_ALL_AREAS GOING_DOWN JUST_IN_TIME SYNTHETIC_INFERNO SYSTEMS_SHOCK HIGHLY_ADAPTABLE GET_BACK HUNTED A_HAZARD_CONTAINED ON_TARGET FLAMIN_JOE DEATH_FROM_ABOVE GATING_TOOL_TYPE KEY AXE CROWBAR GAS_MASK CUTTING_TOOL HACKING_TOOL REWIRE CABLE_CLAMPS IDLE STAND QUAD DONT_CHANGE DEFAULT CROUCHED IN_COVER IDLE_STYLE NO_FIDGETS NORMAL SEARCH CORPSE_TRAP IMPACT_CHARACTER_BODY_LOCATION_TYPE ALL ARMS HEAD NECK TORSO LEGS HEAD_NECK TORSO_LEGS TORSO_ARMS TORSO_ARMS_LEGS ARMS_LEGS INPUT_DEVICE_TYPE MOUSE_AND_KEYBOARD GAMEPAD JOB_TYPE IDLE DESPAWN AREA_SWEEP AREA_SWEEP_FLARE SYSTEMATIC_SEARCH_TARGET_JOB SYSTEMATIC_SEARCH SYSTEMATIC_SEARCH_FLARE SYSTEMATIC_SEARCH_SPOTTING_POSITION SYSTEMATIC_SEARCH_CRAWL_SPACE_SPOTTING_POSITION PICKUP_WEAPON ASSAULT PLAYER_HIDING FOLLOW FOLLOW_CENTRE PANIC LEVEL_HEAP_TAG AI_MEM_A_CHARACTER AI_MEM_A_ENTITIES AI_MEM_A_JOBS AI_MEM_A_NAV_MESH AI_MEM_AGG_MANAGER AI_MEM_ENEMY_RECORD_CONTAINER AI_MEM_SPOT_TASK_CONTAINER AI_MEM_SUS_ITEM_CONTAINER AI_MEM_SEARCH_TASK_CONTAINER AI_MEM_VENT_MANAGER_CONTAINER AI_MEM_COVER_CONTAINER AI_MEM_DIALOGUE_CONTAINER AI_MEM_SQUAD_CONTAINER AI_MEM_NPC_COMBAT_CONTAINER AI_MEM_NPC_CHARACTER_CONTAINER AI_MEM_NPC_GROUP_MEMBER_CONTAINER AI_MEM_JOB_CONTAINER AI_MEM_VENT_CONTAINER AI_MEM_BLACKBOARD_CONTAINER AI_MEM_CATHODE_SUBS_CONTAINER AI_MEM_PUBLISHER_CONTAINER AI_MEM_THROWN_CONTAINER AI_MEM_SMOKE_MANAGER_CONTAINER LEVER_TYPE PULL ROTATE LIGHT_ADAPTATION_MECHANISM PERCENTILE BRACKETED_MEAN LIGHT_ANIM UNIFORM PULSATE OSCILLATE FLICKER FLUCTUATE FLICKER_OFF SPARKING BLINK LIGHT_FADE_TYPE NONE SHADOW LIGHT LIGHT_TRANSITION INSTANT FADE FLICKER FLICKER_CUSTOM FADE_FLICKER_CUSTOM LIGHT_TYPE OMNI SPOT STRIP LOCOMOTION_STATE WALKING RUNNING CROUCHING IN_VENT AIMING TRAVERSING IDLING LOCOMOTION_TARGET_SPEED SLOWEST SLOW FAST FASTEST LOGIC_CHARACTER_FLAGS DONE_BREAKOUT SHOULD_RESET DO_ASSAULT_ATTACK_CHECKS IS_IN_VENT BANNED_FROM_VENT HAS_DONE_GRAPPLE_BREAK HAS_RECEIVED_DOT IS_SITTING DONE_ESCALATION_JOB SHOULD_BREAKOUT SHOULD_ATTACK SHOULD_HIT_AND_RUN DONE_HIT_AND_RUN PLAYER_HIDING ATTACK_HIDING_PLAYER ALIEN_ALWAYS_KNOWS_WHEN_IN_VENT IS_CORPSE_TRAP_ON_START SHOULD_DESPAWN ATTACK_HAS_GOT_WITHIN_ROUTING_THRESHOLD LOCK_BACKSTAGE_STALK TOTALLY_BLIND_IN_DARK PLAYER_WON_HIDING_QTE ANDROID_IS_INERT ANDROID_IS_SHOWROOM_DUMMY SHOULD_AMBUSH NEVER_AGGRESSIVE MUTE_DYNAMIC_DIALOGUE DOING_THREAT_AWARE_ANIM DONE_THREAT_AWARE BLOCK_AMBUSH_AND_KILLTRAPS PREVENT_GRAPPLES PREVENT_ALL_ATTACKS ALLOW_FLANKED_VENT_ATTACK IGNORE_PLAYER_IN_VENT_BEHAVIOUR USE_AIMED_STANCE_FOR_IDLE_JOBS USE_AIMED_LOW_STANCE_FOR_IDLE_JOBS CLOSE_TO_BACKSTAGE_ALIEN IS_IN_EXPLOITABLE_AREA IS_ON_LADDER HAS_REPEATED_PATHFIND_FAILURES LOGIC_CHARACTER_GAUGE_TYPE RETREAT_GAUGE STUN_DAMAGE_GAUGE LOGIC_CHARACTER_TIMER_TYPE SUSPECT_TARGET_RESPONSE_DELAY_TIMER FIRST_LOGIC_CHARACTER_TIMER THREAT_AWARE_TIMEOUT_TIMER THREAT_AWARE_DURATION_TIMER SEARCH_TIMEOUT_TIMER BACKSTAGE_STALK_TIMEOUT_TIMER AMBUSH_TIMEOUT_TIMER ATTACK_BAN_TIMER MELEE_ATTACK_BAN_TIMER VENT_BAN_TIMER NPC_STAY_IN_COVER_SHOOT_TIMER NPC_JUST_LEFT_COMBAT_TIMER ATTACK_KEEP_CHASING_TIMER DELAY_RETURN_TO_SPAWN_POINT_TIMER TARGET_IN_CRAWLSPACE_TIMER DURATION_SINCE_SEARCH_TIMER HEIGHTENED_SENSES_TIMER BACKSTAGE_STALK_PICK_KILLTRAP_TIMER FLANKED_VENT_ATTACK_TIMER THREAT_AWARE_VISUAL_RETENTION_TIMER RESPONSE_TO_BACKSTAGE_ALIEN_TIMEOUT_TIMER VENT_ATTRACT_TIMER SEEN_PLAYER_AIM_WEAPON_TIMER SEARCH_BAN_TIMER OBSERVE_TARGET_TIMER REPEATED_PATHFIND_FAILUREST_TIMER LOOK_SPEED SLOW MODERATE FAST FREE_LOOK LEADING_LOOK MAP_ICON_TYPE REWIRE HACKING KEYPAD LOCKED SAVEPOINT WAYPOINT TOOL_PICKUP WEAPON_PICKUP CUTTING_POINT LEVEL_LOAD LADDER CONTAINER TERMINAL_INTERACTION LOCKED_DOOR UNLOCKED_DOOR HIDDEN GENERIC_INTERACTION POWERED_DOWN_DOOR KEYCODE MELEE_ATTACK_TYPE HIT_ATTACK GRAPPLE_ATTACK KILL_ATTACK VENT TRAP_ATTACK ANY NONE MELEE_CONTEXT_TYPE ANDROID_LOW_COVER_GRAPPLE ANDROID_HIGH_COVER_GRAPPLE ANDROID_CORPSE_TRAP_GRAPPLE MOOD NEUTRAL SCARED ANGRY HAPPY SAD SUSPICIOUS INJURED MOOD_INTENSITY LOW MEDIUM HIGH MOVE SLOW_WALK WALK FAST_WALK RUN OBSOLETE_1 OBSOLETE_2 TELEPORT MUSIC_RTPC_MODE UNCHANGED THREAT STEALTH ALIEN_DISTANCE MANUAL OBJECT_DISTANCE NAV_MESH_AREA_TYPE BACKSTAGE EXPENSIVE NAVIGATION_CHARACTER_CLASS PLAYER ALIEN ANDROID HUMAN_NPC FACEHUGGER NAVIGATION_CHARACTER_CLASS_COMBINATION NONE PLAYER ALIEN ANDROID HUMAN_NPC FACEHUGGER HUMAN HUMANOID_NPC HUMANOID ANDROID_AND_ALIEN PLAYER_AND_ALIEN ALL NOISE_TYPE HARMONIC FRACTAL NPC_AGGRO_LEVEL NONE STAND_DOWN INTERROGATIVE WARNING LAST_CHANCE NO_LIMIT AGGRESSIVE NPC_COMBAT_STATE NONE WARNING ATTACKING REACHED_OBJECTIVE ENTERED_COVER LEAVE_COVER START_RETREATING REACHED_RETREAT LOST_SENSE SUSPICIOUS_WARNING SUSPICIOUS_WARNING_FAILED START_ADVANCE DONE_ADVANCE BLOCKING HEARD_BS_ALIEN ALIEN_SIGHTED NPC_COVER_REQUEST_TYPE DEFAULT RETREAT AGGRESSIVE DEFENSIVE ALIEN PLAYER_IN_VENT NPC_GUN_AIM_MODE AUTO GUN_DOWN GUN_RAISED ORIENTATION_AXIS X_AXIS Y_AXIS Z_AXIS PATH_DRIVEN_TYPE CHARACTER_PROJECTION POINT_PROJECTION TIME_PROGRESS PAUSE_SENSES_TYPE KNOCKED_OUT PICKUP_CATEGORY UNKNOWN WEAPON AMMO ITEM KILLTRAP DOOR COMPUTER ALIEN SAVE_TERMINAL PLATFORM_TYPE PL_PC PL_PS3 PL_X360 PL_PS4 PL_XBOXONE PL_OLDGEN PL_NEXTGEN PLAYER_INVENTORY_SET DEFAULT_PLAYER LV426_PLAYER OTHER_PLAYER POPUP_MESSAGE_ICON ALERT AUDIOLOG POPUP_MESSAGE_SOUND NONE OBJECTIVE_NEW OBJECTIVE_UPDATED OBJECTIVE_COMPLETED PRIORITY LOWEST LOW MEDIUM HIGH HIGHEST RANGE_TEST_SHAPE SPHERE VERTICAL_CYLINDER RAYCAST_PRIORITY LOW MEDIUM HIGH CRITICAL RESPAWN_MODE ON_DEATH_POINT NEAR_DEATH_POINT NEAR_COMPANION REWIRE_SYSTEM_NAME AI_UI_MAIN_LIGHTING AI_UI_DOOR_SYSTEM AI_UI_VENT_ACCESS AI_UI_SECURITY_CAMERAS AI_UI_TANNOY AI_UI_ALARMS AI_UI_SPRINKLERS AI_UI_RELEASE_VALVE AI_UI_GAS_LEAK AI_UI_AIR_CONDITIONING AI_UI_UNSTABLE_SYSTEM REWIRE_SYSTEM_TYPE AI_UI_MAIN_LIGHTING AI_UI_DOOR_SYSTEM AI_UI_VENT_ACCESS AI_UI_SECURITY_CAMERAS AI_UI_TANNOY AI_UI_ALARMS AI_UI_SPRINKLERS AI_UI_RELEASE_VALVE AI_UI_GAS_LEAK AI_UI_AIR_CONDITIONING AI_UI_UNSTABLE_SYSTEM SECONDARY_ANIMATION_LAYER GENERAL_ADDITIVE BREATHE GUN TAIL LOOK HANDS FACE SENSE_SET SET_1 SET_2 SET_3 SENSE_SET_DEFAULT SET_NORMAL SET_HEIGHTENED SENSE_SET_SYSTEM SET_1_NORMAL SET_1_HEIGHTENED SET_LAST_DEFAULT SET_2 SET_3 SENSORY_TYPE NONE VISUAL WEAPON_SOUND MOVEMENT_SOUND DAMAGE_CAUSED TOUCHED AFFECTED_BY_FLAME_THROWER SEE_FLASH_LIGHT COMBINED_SENSE SHAKE_TYPE CONSTANT IMPULSE SIDE LEFT RIGHT SOUND_POOL GENERAL PLAYER_WEAPON SPEECH_PRIORITY LOW MEDIUM HIGH STREAMED_COMBAT COMBAT DEATH STEAL_CAMERA_TYPE FORCE_STEAL BUTTON_PROMPT JUST_CONVERGE SUB_OBJECTIVE_TYPE NONE POINT SMALL_AREA MEDIUM_AREA LARGE_AREA SUSPECT_RESPONSE_PHASE HEARD_GUN_SHOT IDLE VISUAL_SUCCESS VISUAL_FAIL SUSPICIOUS_ITEM EXPLOSION DEAD_BODY ALARM VENT_HISS ACTIVE_FLARE CUT_PANEL FIRE_EXTINGUISHER LIGHTS_ON LIGHTS_OFF DOOR_OPENED DOOR_CLOSED DISGUARDED_GUN DEAD_FLARE GLOW_STICK OPEN_CONTAINER NOISE_MAKER EMP_MINE FLASH_BANG MOLOTOV PIPE_BOMB SMOKE_BOMB SUSPICIOUS_ITEM_BEHAVIOUR_TREE_PRIORITY LOW MEDIUM HIGH SUSPICIOUS_ITEM_CLOSE_REACTION_DETAIL VISUAL_FLOOR VISUAL_WALL SUSPICIOUS_ITEM_REACTION INITIAL_REACTION CLOSE_TO_FIRST_GROUP_MEMBER_REACTION CLOSE_TO_SUBSEQUENT_GROUP_MEMBER_REACTION SUSPICIOUS_ITEM_STAGE NONE FIRST_SENSED INITIAL_REACTION WAIT_FOR_TEAM_MEMBERS_ROUTING MOVE_CLOSE_TO CLOSE_TO_REACTION CLOSE_TO_WAIT_FOR_GROUP_MEMBERS SEARCH_AREA SUSPICIOUS_ITEM_START_OR_CONTINUE_STATE VALID_CURRENT_AND_IN_PROGRESS VALID_TO_DO_INITIAL_REACTION VALID_TO_DO_FURTHER_REACTION LAST_VALID_STATE DELAYED_INTERACTION_DELAY LAST_VALID_OR_DELAYED_STATE INVALID_NO_ITEM INVALID_ALREADY_COMPLETED INVALID_ALREADY_DONE_MIN_STAGE INVALID_NO_MUST_DO_STAGE INVALID_INTERACTION_DELAYED INVALID_MEMBER_NOT_ALLOWED_TO_PROGRESS INVALID_FUTHER_REACTION_TIMED_OUT_IN_PROGRESS INVALID_FUTHER_REACTION_TIMED_OUT_LAST_TIME_TRIGGERED SUSPICIOUS_ITEM_TRIGGER VISBLE INSTANT CONTINUOUS TASK_CHARACTER_CLASS_FILTER USE_CHARACTER_PIN PLAYER_ONLY ALIEN_ONLY ANDROID_ONLY CIVILIAN_ONLY SECURITY_ONLY FACEHUGGER_ONLY INNOCENT_ONLY ANDROID_HEAVY_ONLY MOTION_TRACKER MELEE_HUMAN_ONLY ANDROIDS ALIENS HUMAN_NPC HUMAN HUMANOID_NPC HUMANOID ANDROIDS_AND_ALIEN PLAYER_AND_ALIEN ALL USE_FILTER_PIN EXCLUDE_CHARACTER_PIN TASK_OPERATION_MODE FULLY_SHARED SINGLE_AND_EXCLUSIVE TASK_PRIORITY NORMAL MEDIUM HIGH TERMINAL_LOCATION SEVASTOPOL TORRENS NOSTROMO TEXT_ALIGNMENT TOP_LEFT TOP_CENTRE TOP_RIGHT LEFT CENTRE RIGHT BOTTOM_LEFT BOTTOM_CENTRE BOTTOM_RIGHT THRESHOLD_QUALIFIER UNSET NONE TRACE LOWER ACTIVATED UPPER TRANSITION_DIRECTION POSITIVE_X NEGATIVE_X POSITIVE_Y NEGATIVE_Y CENTER TRAVERSAL_ANIMS Leap_Small Leap_Medium Leap_Large Mantle_Small Mantle_Medium Mantle_Large Vault_Small Vault_Medium Vault_Large Custom TRAVERSAL_TYPE VAULT MANTLE CLIMB_OVER JUMP_DOWN VENT_ENTRY VENT_EXIT LADDER FLOOR_VENT_ENTRY FLOOR_VENT_EXIT UI_ICON_ICON IMPORTANT CONTAINER UI_KEYGATE_TYPE KEYCARD KEYPAD VENT_LOCK_REASON FLANKED_VENT_ATTACK_FROM_ATTACK FLANKED_VENT_ATTACK_FROM_THREAT_AWARE VIEWCONE_TYPE RECTANGLE ELLIPSE VISIBILITY_SETTINGS_TYPE VIEWCONESET_NONE VIEWCONESET_STANDARD VIEWCONESET_STANDARD_HIEGHTENED VIEWCONESET_HUMAN VIEWCONESET_HUMAN_HIEGHTENED VIEWCONESET_SLEEPING VIEWCONESET_ANDROID VIEWCONESET_ANDROID_HIEGHTENED WAVE_SHAPE SIN SAW REV_SAW SQUARE TRIANGLE WEAPON_HANDEDNESS TWO_HANDED ONE_HANDED ONE_OR_TWO_HANDED WEAPON_IMPACT_EFFECT_ORIENTATION HIT_NORMAL DIRECTION REFLECTION UP WEAPON_IMPACT_EFFECT_TYPE STANDARD CHARACTER_DAMAGE WEAPON_IMPACT_FILTER_ORIENTATION CEILING FLOOR WALL WEAPON_PROPERTY ALIEN_THREAT_AWARE_OF WEAPON_TYPE NO_WEAPON FLAMETHROWER PISTOL SHOTGUN MELEE BOLTGUN CATTLEPROD