Enums

AGGRESSION_GAIN

  • LOW_AGGRESSION_GAIN index: 0
  • MED_AGGRESSION_GAIN index: 1
  • HIGH_AGGRESSION_GAIN index: 2
  • UNKNOWN_AGGRESSION_GAIN index: -1

ALERTNESS_STATE

  • IGNORE_PLAYER index: 0
  • ALERT index: 1
  • AGGRESSIVE index: 2
  • UNKNOWN_ALERTNESS_STATE index: -1

ALIEN_CONFIGURATION_TYPE

  • DEFAULT index: 0
  • MILD index: 1
  • MODERATE index: 2
  • INTENSE index: 3
  • BACKSTAGEHOLD index: 4
  • MODERATELY_INTENSE index: 5
  • BACKSTAGEALERT index: 6
  • BACSTAGEHOLD_CLOSE index: 7
  • BACKSTAGEHOLD_VCLOSE index: 8
  • UNKNOWN_ALIEN_CONFIGURATION_TYPE index: -1

ALIEN_DEVELOPMENT_MANAGER_ABILITIES

  • NONE index: 0
  • THREAT_AWARE index: 1
  • LIKES_TO_CLOSE_VIA_BACKSTAGE index: 2
  • WILL_KILLTRAP index: 3
  • WILL_FLANK index: 4
  • WILL_FLANK_FROM_THREAT_AWARE index: 5
  • WILL_AMBUSH index: 6
  • SEARCH_LOCKERS index: 7
  • SEARCH_UNDER_STUFF index: 8
  • UNKNOWN_ALIEN_DEVELOPMENT_MANAGER_ABILITIES index: -1

ALIEN_DEVELOPMENT_MANAGER_ABILITY_MASKS

  • NONE index: 0
  • THREAT_AWARE index: 2
  • LIKES_TO_CLOSE_VIA_BACKSTAGE index: 4
  • WILL_KILLTRAP index: 8
  • WILL_FLANK index: 16
  • WILL_FLANK_FROM_THREAT_AWARE index: 32
  • WILL_AMBUSH index: 64
  • SEARCH_LOCKERS index: 128
  • SEARCH_UNDER_STUFF index: 256
  • UNKNOWN_ALIEN_DEVELOPMENT_MANAGER_ABILITY_MASKS index: -1

ALIEN_DEVELOPMENT_MANAGER_STAGES

  • NAIVE index: 0
  • THREAT_AWARE index: 2
  • GETTING_SNEAKY index: 398
  • REALLY_SNEAKY index: 478
  • UNKNOWN_ALIEN_DEVELOPMENT_MANAGER_STAGES index: -1

ALLIANCE_GROUP

  • NEUTRAL index: 0
  • PLAYER index: 1
  • PLAYER_ALLY index: 2
  • ALIEN index: 3
  • ANDROID index: 4
  • CIVILIAN index: 5
  • SECURITY index: 6
  • DEAD index: 7
  • DEAD_MAN_WALKING index: 8
  • UNKNOWN_ALLIANCE_GROUP index: -1

ALLIANCE_STANCE

  • FRIEND index: 0
  • NEUTRAL index: 1
  • ENEMY index: 2
  • UNKNOWN_ALLIANCE_STANCE index: -1

AMBUSH_TYPE

  • KILLTRAP index: 0
  • FRONTSTAGE_AMBUSH index: 1
  • UNKNOWN_AMBUSH_TYPE index: -1

AMMO_TYPE

  • PISTOL_NORMAL index: 0
  • PISTOL_DUM_DUM index: 1
  • SMG_NORMAL index: 2
  • SMG_DUM_DUM index: 3
  • SHOTGUN_NORMAL index: 4
  • SHOTGUN_SLUG index: 5
  • FLAMETHROWER_NORMAL index: 6
  • FLAMETHROWER_AERATED index: 7
  • FLAMETHROWER_HIGH_DAMAGE index: 8
  • SHOTGUN_INCENDIARY index: 9
  • PISTOL_NORMAL_NPC index: 10
  • SHOTGUN_NORMAL_NPC index: 11
  • GRENADE_HE index: 12
  • GRENADE_FIRE index: 13
  • CATALYST_HE_SMALL index: 14
  • CATALYST_HE_LARGE index: 15
  • CATALYST_FIRE_SMALL index: 16
  • CATALYST_FIRE_LARGE index: 17
  • ACID_BURST_SMALL index: 18
  • ACID_BURST_LARGE index: 19
  • EMP_BURST_SMALL index: 20
  • EMP_BURST_LARGE index: 21
  • IMPACT index: 22
  • GRENADE_STUN index: 23
  • GRENADE_SMOKE index: 24
  • PISTOL_TAZER index: 25
  • MELEE_CROW_AXE index: 26
  • BOLTGUN_NORMAL index: 27
  • PUSH index: 28
  • CATTLEPROD_POWERPACK index: 29
  • EMP_BURST_LARGE_TIER2 index: 30
  • EMP_BURST_LARGE_TIER3 index: 31
  • GRENADE_FIRE_TIER2 index: 32
  • GRENADE_FIRE_TIER3 index: 33
  • GRENADE_HE_TIER2 index: 34
  • GRENADE_HE_TIER3 index: 35
  • GRENADE_STUN_TIER2 index: 36
  • GRENADE_STUN_TIER3 index: 37
  • ENVIRONMENT_FLAME index: 38
  • UNKNOWN_AMMO_TYPE index: -1

ANIM_CALLBACK_ENUM

  • NONE index: 0
  • STUN_DAMAGE_CALLBACK index: 1
  • UNKNOWN_ANIM_CALLBACK_ENUM index: -1

ANIM_MODE

  • FORWARD index: 0
  • BACKWARD index: 1
  • BOUNCE index: 2
  • RANDOM index: 3
  • UNKNOWN_ANIM_MODE index: -1

ANIM_TRACK_TYPE

  • T_FLOAT index: 0
  • T_FLOAT3 index: 1
  • T_POSITION index: 2
  • T_STRING index: 3
  • T_GUID index: 4
  • T_MASTERING index: 5
  • UNKNOWN_ANIM_TRACK_TYPE index: -1

ANIM_TREE_ENUM

  • NONE index: 0
  • STUN_DAMAGE_TREE index: 1
  • UNKNOWN_ANIM_TREE_ENUM index: -1

ANIMATION_EFFECT_TYPE

  • STUMBLE index: 0
  • UNKNOWN_ANIMATION_EFFECT_TYPE index: -1

AREA_SWEEP_TYPE

  • IN_AND_OUT_BETWEEN_TARGET_AND_POSITION index: 0
  • FIXED_RADIUS_AROUND_POSITION index: 1
  • UNKNOWN_AREA_SWEEP_TYPE index: -1

AREA_SWEEP_TYPE_CODE

  • IN_AND_OUT_BETWEEN_TARGET_AND_POSITION index: 0
  • FIXED_RADIUS_AROUND_POSITION index: 1
  • AROUND_TARGET index: 2
  • UNKNOWN_AREA_SWEEP_TYPE_CODE index: -1

AUTODETECT

  • AUTO index: 0
  • FORCE_ON index: 1
  • FORCE_OFF index: 2
  • UNKNOWN_AUTODETECT index: -1

BEHAVIOR_TREE_BRANCH_TYPE

  • NONE index: 0
  • CINEMATIC_BRANCH index: 1
  • ATTACK_BRANCH index: 2
  • AIM_BRANCH index: 3
  • DESPAWN_BRANCH index: 4
  • FOLLOW_BRANCH index: 5
  • STANDARD_BRANCH index: 6
  • SEARCH_BRANCH index: 7
  • AREA_SWEEP_BRANCH index: 8
  • BACKSTAGE_AREA_SWEEP_BRANCH index: 9
  • SHOT_BRANCH index: 10
  • SUSPECT_TARGET_RESPONSE_BRANCH index: 11
  • THREAT_AWARE_BRANCH index: 12
  • BACKSTAGE_AMBUSH_BRANCH index: 13
  • IDLE_JOB_BRANCH index: 14
  • USE_COVER_BRANCH index: 15
  • ASSAULT_BRANCH index: 16
  • MELEE_BRANCH index: 17
  • RETREAT_BRANCH index: 18
  • CLOSE_ON_TARGET_BRANCH index: 19
  • MUTUAL_MELEE_ONLY_BRANCH index: 20
  • VENT_MELEE_BRANCH index: 21
  • ASSAULT_NOT_ALLOWED_BRANCH index: 22
  • IN_VENT_BRANCH index: 23
  • CLOSE_COMBAT_BRANCH index: 24
  • DRAW_WEAPON_BRANCH index: 25
  • PURSUE_TARGET_BRANCH index: 26
  • RANGED_ATTACK_BRANCH index: 27
  • RANGED_COMBAT_BRANCH index: 28
  • PRIMARY_CONTROL_RESPONSE_BRANCH index: 29
  • DEAD_BRANCH index: 30
  • SCRIPT_BRANCH index: 31
  • IDLE_BRANCH index: 32
  • DOWN_BUT_NOT_OUT_BRANCH index: 33
  • MELEE_BLOCK_BRANCH index: 34
  • AGRESSIVE_BRANCH index: 35
  • ALERT_BRANCH index: 36
  • SHOOTING_BRANCH index: 37
  • GRAPPLE_BREAK_BRANCH index: 38
  • REACT_TO_WEAPON_FIRE_BRANCH index: 39
  • IN_COVER_BRANCH index: 40
  • SUSPICIOUS_ITEM_BRANCH_HIGH index: 41
  • SUSPICIOUS_ITEM_BRANCH_MEDIUM index: 42
  • SUSPICIOUS_ITEM_BRANCH_LOW index: 43
  • AGGRESSION_ESCALATION_BRANCH index: 44
  • STUN_DAMAGE_BRANCH index: 45
  • BREAKOUT_BRANCH index: 46
  • SUSPEND_BRANCH index: 47
  • TARGET_IS_NPC_BRANCH index: 48
  • PLAYER_HIDING_BRANCH index: 49
  • ATTACK_CORE_BRANCH index: 50
  • CORPSE_TRAP_BRANCH index: 51
  • OBSERVE_TARGET_BRANCH index: 52
  • TARGET_IN_CRAWLSPACE_BRANCH index: 53
  • MB_SUSPICIOUS_ITEM_ATLEAST_MOVE_CLOSE_TO index: 54
  • MB_THREAT_AWARE_ATTACK_TARGET_WITHIN_CLOSE_RANGE index: 55
  • MB_THREAT_AWARE_ATTACK_TARGET_WITHIN_VERY_CLOSE_RANGE index: 56
  • MB_THREAT_AWARE_ATTACK_TARGET_FLAMED_ME index: 57
  • MB_THREAT_AWARE_ATTACK_WEAPON_NOT_AIMED index: 58
  • MB_THREAT_AWARE_MOVE_TO_LOST_VISUAL index: 59
  • MB_THREAT_AWARE_MOVE_TO_BEFORE_ANIM index: 60
  • MB_THREAT_AWARE_MOVE_TO_AFTER_ANIM index: 61
  • MB_THREAT_AWARE_MOVE_TO_FLANKED_VENT index: 62
  • KILLTRAP_BRANCH index: 63
  • PANIC_BRANCH index: 64
  • BACKSTAGE_ALIEN_RESPONSE_BRANCH index: 65
  • NPC_VS_ALIEN_BRANCH index: 66
  • USE_COVER_VS_ALIEN_BRANCH index: 67
  • IN_COVER_VS_ALIEN_BRANCH index: 68
  • REPEATED_PATHFIND_FAILS_BRANCH index: 69
  • ALL_SEARCH_VARIANTS_BRANCH index: 70
  • UNKNOWN_BEHAVIOR_TREE_BRANCH_TYPE index: -1

BEHAVIOUR_MOOD_SET

  • NEUTRAL index: 0
  • THREAT_ESCALATION_AGGRESSIVE index: 1
  • THREAT_ESCALATION_PANICKED index: 2
  • AGGRESSIVE index: 3
  • PANICKED index: 4
  • SUSPICIOUS index: 5
  • UNKNOWN_BEHAVIOUR_MOOD_SET index: -1

BEHAVIOUR_TREE_FLAGS

  • DO_ASSAULT_ATTACK_CHECKS index: 2
  • IS_IN_VENT index: 3
  • IS_SITTING index: 7
  • PLAYER_HIDING index: 13
  • ATTACK_HIDING_PLAYER index: 14
  • ALIEN_ALWAYS_KNOWS_WHEN_IN_VENT index: 15
  • IS_CORPSE_TRAP_ON_START index: 16
  • IS_BACKSTAGE_STALK_LOCKED index: 19
  • PLAYER_WON_HIDING_QTE index: 21
  • ANDROID_IS_INERT index: 22
  • ANDROID_IS_SHOWROOM_DUMMY index: 23
  • NEVER_AGGRESSIVE index: 25
  • MUTE_DYNAMIC_DIALOGUE index: 26
  • BLOCK_AMBUSH_AND_KILLTRAPS index: 29
  • PREVENT_GRAPPLES index: 30
  • PREVENT_ALL_ATTACKS index: 31
  • USE_AIMED_STANCE_FOR_IDLE_JOBS index: 34
  • USE_AIMED_LOW_STANCE_FOR_IDLE_JOBS index: 35
  • IGNORE_PLAYER_IN_VENT_BEHAVIOUR index: 33
  • IS_ON_LADDER index: 38
  • UNKNOWN_BEHAVIOUR_TREE_FLAGS index: -1

BLEND_MODE

  • BLEND index: 1
  • ADDITIVE index: 2
  • UNKNOWN_BLEND_MODE index: -1

BLUEPRINT_LEVEL

  • LEVEL_1 index: 1
  • LEVEL_2 index: 2
  • LEVEL_3 index: 3
  • UNKNOWN_BLUEPRINT_LEVEL index: -1

BUTTON_TYPE

  • KEYS index: 0
  • DISK index: 1
  • UNKNOWN_BUTTON_TYPE index: -1

CAMERA_PATH_CLASS

  • GENERIC index: 0
  • POSITION index: 1
  • TARGET index: 2
  • REFERENCE index: 3
  • UNKNOWN_CAMERA_PATH_CLASS index: -1

CAMERA_PATH_TYPE

  • LINEAR index: 0
  • BEZIER index: 1
  • UNKNOWN_CAMERA_PATH_TYPE index: -1

CHARACTER_BB_ENTRY_TYPE

  • CBB_HAVE_CURRENT_TARGET index: 0
  • CBB_MOST_RECENT_TARGET_SENSE_IS_ACTIVATED index: 1
  • CBB_MOST_RECENT_TARGET_SENSE_HAS_BEEN_ACTIVATED index: 2
  • CBB_SENSE_ABOVE_FIRST index: 3
  • CBB_SENSE_ABOVE_LAST index: 10
  • CBB_SENSE_TRIGGERED_FIRST index: 11
  • CBB_SENSE_TRIGGERED_LAST index: 18
  • CBB_SENSE_BEEN_ABOVE_FIRST index: 19
  • CBB_SENSE_BEEN_ABOVE_LAST index: 26
  • CBB_SENSE_LAST_TIME_FIRST index: 27
  • CBB_SENSE_LAST_TIME_LAST index: 34
  • CBB_TARGET_CLOSEST_THRESHOLD index: 35
  • CBB_CAN_MOVE_TO_TARGET index: 36
  • CBB_HAVE_NEXT_TARGET index: 37
  • CBB_AGENT_MOTIVATION index: 38
  • CBB_GAUGE_AMOUNT_ABOVE_RETREAT index: 39
  • CBB_GAUGE_AMOUNT_ABOVE_FIRST index: 39
  • CBB_GAUGE_AMOUNT_ABOVE_MELEE_DEFENSE index: 40
  • CBB_GAUGE_AMOUNT_ABOVE_STUN_DAMAGE index: 41
  • CBB_GAUGE_AMOUNT_ABOVE_LAST index: 41
  • CBB_HAS_MELEE_ATTACK_AVAILABLE index: 42
  • CBB_ALLOWED_TO_ATTACK_TARGET index: 43
  • CBB_ALERTNESS_STATE index: 44
  • CBB_HAS_A_WEAPON index: 45
  • CBB_WEAPON_IS_EQUIPPED index: 46
  • CBB_WEAPON_NEEDS_RELOADING index: 47
  • CBB_LOGIC_CHARACTER_SUSPECT_TARGET_RESPONSE_TIMER index: 48
  • CBB_LOGIC_CHARACTER_TIMER_FIRST index: 48
  • CBB_LOGIC_CHARACTER_THREAT_AWARE_TIMEOUT_TIMER index: 49
  • CBB_LOGIC_CHARACTER_THREAT_AWARE_DURATION_TIMER index: 50
  • CBB_LOGIC_CHARACTER_SEARCH_TIMEOUT_TIMER index: 51
  • CBB_LOGIC_CHARACTER_BACKSTAGE_STALK_TIMEOUT_TIMER index: 52
  • CBB_LOGIC_CHARACTER_AMBUSH_TIMEOUT_TIMER index: 53
  • CBB_LOGIC_CHARACTER_BACKSTAGE_STALK_PICK_KILLTRAP_TIMER index: 54
  • CBB_LOGIC_CHARACTER_ATTACK_BAN_TIMER index: 55
  • CBB_LOGIC_CHARACTER_MELEE_ATTACK_BAN_TIMER index: 56
  • CBB_LOGIC_CHARACTER_VENT_BAN_TIMER index: 57
  • CBB_LOGIC_CHARACTER_NPC_STAY_IN_COVER_TIMER index: 58
  • CBB_LOGIC_CHARACTER_NPC_JUST_LEFT_COMBAT_TIMER index: 59
  • CBB_LOGIC_CHARACTER_ATTACK_KEEP_CHASING_TIMER index: 60
  • CBB_LOGIC_CHARACTER_DELAY_RETURN_TO_SPAWN_POINT_TIMER index: 61
  • CBB_LOGIC_CHARACTER_TARGET_IN_CRAWLSPACE_TIMER index: 62
  • CBB_LOGIC_CHARACTER_DURATION_SINCE_SEARCH_TIMER index: 63
  • CBB_LOGIC_CHARACTER_HEIGHTENED_SENSES_TIMER index: 64
  • CBB_LOGIC_CHARACTER_FLANKED_VENT_ATTACK_TIMER index: 65
  • CBB_LOGIC_CHARACTER_THREAT_AWARE_VISUAL_RETENTION_TIMER index: 66
  • CBB_LOGIC_CHARACTER_RESPONSE_TO_BACKSTAGE_ALIEN_TIMEOUT_TIMER index: 67
  • CBB_LOGIC_CHARACTER_VENT_ATTRACT_TIMER index: 68
  • CBB_LOGIC_CHARACTER_SEEN_PLAYER_AIM_WEAPON_TIMER index: 69
  • CBB_LOGIC_CHARACTER_SEARCH_BAN_TIMER index: 70
  • CBB_LOGIC_CHARACTER_OBSERVE_TARGET_TIMER index: 71
  • CBB_LOGIC_CHARACTER_REPEATED_PATHFIND_FAILUREST_TIMER index: 72
  • CBB_LOGIC_CHARACTER_TIMER_LAST index: 72
  • CBB_AFFECTED_BY_TARGETS_FLAME_THROWER index: 73
  • UNKNOWN_CHARACTER_BB_ENTRY_TYPE index: -1

CHARACTER_CLASS

  • PLAYER index: 0
  • ALIEN index: 1
  • ANDROID index: 2
  • CIVILIAN index: 3
  • SECURITY index: 4
  • FACEHUGGER index: 5
  • INNOCENT index: 6
  • ANDROID_HEAVY index: 7
  • MOTION_TRACKER index: 8
  • MELEE_HUMAN index: 9
  • UNKNOWN_CHARACTER_CLASS index: -1

CHARACTER_CLASS_COMBINATION

  • NONE index: 0
  • PLAYER_ONLY index: 1
  • ALIEN_ONLY index: 2
  • ANDROID_ONLY index: 4
  • CIVILIAN_ONLY index: 8
  • SECURITY_ONLY index: 16
  • FACEHUGGER_ONLY index: 32
  • INNOCENT_ONLY index: 64
  • ANDROID_HEAVY_ONLY index: 128
  • MOTION_TRACKER index: 256
  • MELEE_HUMAN_ONLY index: 512
  • ANDROIDS index: 132
  • ALIENS index: 34
  • HUMAN_NPC index: 600
  • HUMAN index: 601
  • HUMANOID_NPC index: 732
  • HUMANOID index: 733
  • ANDROIDS_AND_ALIEN index: 166
  • PLAYER_AND_ALIEN index: 35
  • ALL index: 1023
  • UNKNOWN_CHARACTER_CLASS_COMBINATION index: -1

CHARACTER_FOLEY_SOUND

  • LEATHER index: 0
  • HEAVY_JACKET index: 1
  • HEAVY_OVERALLS index: 2
  • SHIRT index: 3
  • SUIT_JACKET index: 4
  • SUIT_TROUSERS index: 5
  • JEANS index: 6
  • BOOTS index: 7
  • FLATS index: 8
  • TRAINERS index: 9
  • UNKNOWN_CHARACTER_FOLEY_SOUND index: -1

CHARACTER_NODE

  • HEAD1 index: 0
  • HEAD index: 1
  • HIPS index: 2
  • TORSO index: 3
  • SPINE2 index: 4
  • SPINE1 index: 5
  • SPINE index: 6
  • LEFT_ARM index: 7
  • RIGHT_ARM index: 8
  • LEFT_HAND index: 9
  • RIGHT_HAND index: 10
  • LEFT_LEG index: 11
  • RIGHT_LEG index: 12
  • LEFT_FOOT index: 13
  • RIGHT_FOOT index: 14
  • LEFT_WEAPON_BONE index: 15
  • RIGHT_WEAPON_BONE index: 16
  • LEFT_SHOULDER index: 17
  • RIGHT_SHOULDER index: 18
  • WEAPON index: 19
  • ROOT index: 20
  • UNKNOWN_CHARACTER_NODE index: -1

CHARACTER_STANCE

  • DONT_CHANGE index: 0
  • STAND index: 1
  • CROUCHED index: 2
  • UNKNOWN_CHARACTER_STANCE index: -1

CHECKPOINT_TYPE

  • CAMPAIGN index: 0
  • MANUAL index: 1
  • CAMPAIGN_MISSION index: 2
  • MISSION_TEMP_STATE index: 3
  • UNKNOWN_CHECKPOINT_TYPE index: -1

CI_MESSAGE_TYPE

  • MSG_NORMAL index: 0
  • MSG_IMPORTANT index: 1
  • MSG_ERROR index: 2
  • UNKNOWN_CI_MESSAGE_TYPE index: -1

CLIPPING_PLANES_PRESETS

  • MACRO index: 0
  • CLOSE index: 1
  • MID index: 2
  • WIDE index: 3
  • ULTRA index: 4
  • UNKNOWN_CLIPPING_PLANES_PRESETS index: -1

COLLISION_TYPE

  • LINE_OF_SIGHT_COL index: 0
  • CAMERA_COL index: 1
  • STANDARD_COL index: 2
  • UI index: 3
  • PLAYER_COL index: 4
  • PHYSICS_COL index: 5
  • TRANSPARENT_COL index: 6
  • DETECTABLE index: 7
  • UNKNOWN_COLLISION_TYPE index: -1

COMBAT_BEHAVIOUR

  • ALLOW_ATTACK index: 0
  • ALLOW_AIM index: 1
  • CINEMATICS_ONLY index: 2
  • ALLOW_IDLE_JOBS index: 3
  • ALLOW_USE_COVER index: 4
  • MUTUAL_MELEE index: 5
  • VENT_MELEE index: 6
  • ALLOW_SYSTEMATIC_SEARCH index: 7
  • ALLOW_AREA_SWEEP index: 8
  • ALLOW_WITHDRAW_TO_BACKSTAGE index: 9
  • ALLOW_SUSPECT_TARGET_RESPONSE index: 10
  • ALLOW_THREAT_AWARE index: 11
  • ALLOW_BREAKOUT_WHEN_SHOT index: 12
  • ALLOW_BACKSTAGE_AMBUSH index: 13
  • ALLOW_ASSAULT index: 14
  • ALLOW_MELEE index: 15
  • ALLOW_RETREAT index: 16
  • ALLOW_CLOSE_ON_TARGET index: 17
  • ALLOW_REACT_TO_WEAPON_FIRE index: 18
  • ALLOW_AGGRESSION_ESCALATION index: 19
  • RESET_ALL_TO_DEFAULTS index: 20
  • ALLOW_ADVANCE_ON_TARGET index: 21
  • ALLOW_ALIEN_AMBUSHES index: 22
  • ALLOW_PANIC index: 23
  • ALLOW_SUSPICIOUS_ITEM index: 24
  • ALLOW_RESPONSE_TO_BACKSTAGE_ALIEN index: 25
  • ALLOW_ESCALATION_PREVENTS_SEARCH index: 26
  • ALLOW_OBSERVE_TARGET index: 27
  • UNKNOWN_COMBAT_BEHAVIOUR index: -1

CROUCH_MODE

  • FORCE_CROUCH index: 0
  • FORCE_UNCROUCH index: 1
  • ALLOW_UNCROUCH index: 2
  • UNKNOWN_CROUCH_MODE index: -1

CUSTOM_CHARACTER_ACCESSORY_OVERRIDE

  • ACCESSORY_OVERRIDE_NONE index: -1
  • ACCESSORY_OVERRIDE_01 index: 0
  • ACCESSORY_OVERRIDE_02 index: 1
  • ACCESSORY_OVERRIDE_03 index: 2
  • ACCESSORY_OVERRIDE_04 index: 3
  • ACCESSORY_OVERRIDE_05 index: 4
  • ACCESSORY_OVERRIDE_06 index: 5
  • ACCESSORY_OVERRIDE_07 index: 6
  • ACCESSORY_OVERRIDE_08 index: 7
  • ACCESSORY_OVERRIDE_09 index: 8
  • ACCESSORY_OVERRIDE_10 index: 9

CUSTOM_CHARACTER_ASSETS

  • ASSETSET_01 index: 0
  • ASSETSET_02 index: 1
  • ASSETSET_03 index: 2
  • ASSETSET_04 index: 3
  • ASSETSET_05 index: 4
  • ASSETSET_06 index: 5
  • ASSETSET_07 index: 6
  • ASSETSET_08 index: 7
  • ASSETSET_09 index: 8
  • ASSETSET_10 index: 9
  • UNKNOWN_CUSTOM_CHARACTER_ASSETS index: -1

CUSTOM_CHARACTER_BUILD

  • STANDARD index: 0
  • HEAVY index: 1
  • UNKNOWN_CUSTOM_CHARACTER_BUILD index: -1

CUSTOM_CHARACTER_COMPONENT

  • TORSO index: 0
  • LEGS index: 1
  • SHOES index: 2
  • HEAD index: 3
  • ARMS index: 4
  • COLLISION index: 5
  • UNKNOWN_CUSTOM_CHARACTER_COMPONENT index: -1

CUSTOM_CHARACTER_ETHNICITY

  • AFRICAN index: 0
  • CAUCASIAN index: 1
  • ASIAN index: 2
  • UNKNOWN_CUSTOM_CHARACTER_ETHNICITY index: -1

CUSTOM_CHARACTER_GENDER

  • MALE index: 0
  • FEMALE index: 1
  • UNKNOWN_CUSTOM_CHARACTER_GENDER index: -1

CUSTOM_CHARACTER_MODEL

  • NPC index: 0
  • ANDROID index: 1
  • CORPSE index: 2
  • UNKNOWN_CUSTOM_CHARACTER_MODEL index: -1

CUSTOM_CHARACTER_POPULATION

  • POPULATION_01 index: 0
  • POPULATION_02 index: 1
  • POPULATION_03 index: 2
  • POPULATION_04 index: 3
  • POPULATION_05 index: 4
  • POPULATION_06 index: 5
  • POPULATION_07 index: 6
  • POPULATION_08 index: 7
  • POPULATION_09 index: 8
  • POPULATION_10 index: 9
  • UNKNOWN_CUSTOM_CHARACTER_POPULATION index: -1

CUSTOM_CHARACTER_SLEEVETYPE

  • LONG index: 0
  • MEDIUM index: 1
  • SHORT index: 2
  • UNKNOWN_CUSTOM_CHARACTER_SLEEVETYPE index: -1

CUSTOM_CHARACTER_TYPE

  • NONE index: 0
  • RANDOM index: 1
  • NAMED index: 2
  • UNKNOWN_CUSTOM_CHARACTER_TYPE index: -1

DAMAGE_EFFECT_TYPE_FLAGS

  • NONE index: 0
  • INCENDIARY index: 65536
  • STUN index: 131072
  • BLIND index: 262144
  • EMP index: 524288
  • ACID index: 1048576
  • GAS index: 8388608
  • IMPACT index: 33554432
  • COLLISION index: 67108864
  • SLIDING index: 268435456
  • MELEE index: 134217728
  • ALL index: -65536
  • INVALID_FLAG_MASK index: 65535
  • PROJECTILE index: 2097152
  • ANY_IMPACTING_WEAPON index: 201326592
  • UNKNOWN_DAMAGE_EFFECT_TYPE_FLAGS index: -1

DAMAGE_EFFECTS

  • INCENDIARY index: 65536
  • EMP index: 524288
  • ACID index: 1048576
  • GAS index: 8388608
  • IMPACT index: 33554432
  • BALLISTIC index: 2097152
  • COLLISION index: 67108864
  • SLIDING index: 268435456
  • MELEE index: 134217728
  • BALLISTIC_OR_MELEE index: 201326592
  • ANY index: -65536
  • UNKNOWN_DAMAGE_EFFECTS index: -1

DAMAGE_MODE

  • DAMAGED_BY_ALL index: 0
  • DAMAGED_BY_PLAYER_ONLY index: 1
  • INVINCIBLE index: 2
  • UNKNOWN_DAMAGE_MODE index: -1

DEATH_STYLE

  • PDS_DROP_DEAD index: 0
  • PDS_SKIP_ALL_ANIMS index: 1
  • PDS_SKIP_ALL_ANIMS_NO_RAGDOLL index: 2
  • UNKNOWN_DEATH_STYLE index: -1

DEVICE_INTERACTION_MODE

  • NONE index: 0
  • HACKING index: 1
  • HACKING_REACTION index: 2
  • REWIRE index: 3
  • CONTAINER index: 4
  • KEYPAD index: 5
  • INTERACTIVE_TERMINAL index: 6
  • CUTTING_PANEL index: 7
  • UNKNOWN_DEVICE_INTERACTION_MODE index: -1

DIALOGUE_ACTION

  • Suspicious_Warning index: 0
  • Suspicious_Warning_Fail index: 1
  • Missing_Buddy index: 2
  • Search_Starts index: 3
  • Search_Loop index: 4
  • Search_Fail index: 5
  • Detected_Enemy index: 6
  • Interrogative index: 7
  • Warning index: 8
  • Last_Chance index: 9
  • Stand_Down index: 10
  • Use_Cover index: 11
  • No_Cover index: 12
  • Shoot_From_Cover index: 13
  • Cover_Invalidated index: 14
  • Alamo index: 15
  • Panic index: 16
  • Attack index: 17
  • Hit_By_Weapon index: 18
  • Blocks_Blow index: 19
  • Final_Hit index: 20
  • Ally_Death index: 21
  • Incoming_IED index: 22
  • Alert_Squad index: 23
  • Idle_Chatter index: 24
  • Enter_Grapple index: 25
  • Grab_From_Cover index: 26
  • Player_Observed index: 27
  • Suspicious_Item_Initial index: 28
  • Suspicious_Item_CloseTo index: 29
  • Melee index: 30
  • Advance index: 31
  • Death index: 32
  • Alien_Heard_Backstage index: 33
  • UNKNOWN_DIALOGUE_ACTION index: -1

DIALOGUE_ARGUMENT

  • Character_Voice index: 0
  • Dialogue_Progression index: 1
  • Target_Character index: 2
  • NPC_Group_Status index: 3
  • NPC_Dialogue_Mode index: 4
  • Action index: 5
  • Seen_Target index: 6
  • Call_Response index: 7
  • Android_Escalation index: 8
  • Suspicious_Item_Type index: 9
  • Last_Activated_Sense index: 10
  • Last_Hit_By_Weapon index: 11
  • Injured_State index: 12
  • UNKNOWN_DIALOGUE_ARGUMENT index: -1

DIALOGUE_NPC_COMBAT_MODE

  • Area_Sweep index: 0
  • Attack index: 1
  • Idle index: 2
  • Suspect_Response index: 3
  • Systematic_Search index: 4
  • Target_Lost index: 5
  • UNKNOWN_DIALOGUE_NPC_COMBAT_MODE index: -1

DIALOGUE_NPC_CONTEXT

  • Alamo index: 0
  • Been_In_Combat index: 1
  • Seen_Target index: 2
  • Unknown_Target index: 3
  • UNKNOWN_DIALOGUE_NPC_CONTEXT index: -1

DIALOGUE_NPC_EVENT

  • SUSPICIOUS_WARNING index: 0
  • SUSPICIOUS_WARNING_FAIL index: 1
  • MISSING_BUDDY index: 2
  • SEARCH_STARTED index: 3
  • SEARCH_LOOP index: 4
  • SEARCH_COMPLETED index: 5
  • DETECTED_ENEMY index: 6
  • INTERROGATIVE index: 7
  • WARNING index: 8
  • LAST_CHANCE index: 9
  • STAND_DOWN index: 10
  • GO_TO_COVER index: 11
  • NO_COVER index: 12
  • SHOOT_FROM_COVER index: 13
  • COVER_BROKEN index: 14
  • ALAMO index: 15
  • PANIC index: 16
  • ATTACK index: 17
  • HIT_BY_WEAPON index: 18
  • BLOCK index: 19
  • FINAL_HIT index: 20
  • ALLY_DEATH index: 21
  • INCOMING_IED index: 22
  • ALERT_SQUAD index: 23
  • IDLE_PASSIVE index: 24
  • IDLE_AGGRESSIVE index: 25
  • ENTER_GRAPPLE index: 26
  • GRAPPLE_FROM_COVER index: 27
  • PLAYER_OBSERVED index: 28
  • SUSPICIOUS_ITEM_INITIAL index: 29
  • SUSPICIOUS_ITEM_CLOSE index: 30
  • MELEE index: 31
  • ADVANCE index: 32
  • MY_DEATH index: 33
  • ALIEN_HEARD_BACKSTAGE index: 34
  • ALIEN_SIGHTED index: 35
  • ALIEN_ATTACKING_ME index: 36
  • UNKNOWN_DIALOGUE_NPC_EVENT index: -1

DIALOGUE_VOICE_ACTOR

  • AUTO index: 0
  • CV1 index: 1
  • CV2 index: 2
  • CV3 index: 3
  • CV4 index: 4
  • CV5 index: 5
  • CV6 index: 6
  • RT1 index: 7
  • RT2 index: 8
  • RT3 index: 9
  • RT4 index: 10
  • AN1 index: 11
  • AN2 index: 12
  • AN3 index: 13
  • ANH index: 14
  • TOTAL index: 15
  • FIRST_CIVILIAN_MALE_VOICE index: 1
  • LAST_CIVILIAN_MALE_VOICE index: 4
  • FIRST_CIVILIAN_FEMALE_VOICE index: 5
  • LAST_CIVILIAN_FEMALE_VOICE index: 6
  • FIRST_SECURITY_MALE_VOICE index: 7
  • LAST_SECURITY_MALE_VOICE index: 10
  • FIRST_ANDROID_VOICE index: 11
  • LAST_ANDROID_VOICE index: 13
  • UNKNOWN_DIALOGUE_VOICE_ACTOR index: -1

DIFFICULTY_SETTING_TYPE

  • EASY index: 0
  • MEDIUM index: 1
  • HARD index: 2
  • IRON index: 3
  • NOVICE index: 4
  • UNKNOWN_DIFFICULTY_SETTING_TYPE index: -1

DOOR_MECHANISM

  • NONE index: 0
  • BLANK index: 1
  • KEYPAD index: 2
  • LEVER index: 3
  • BUTTON index: 4
  • HACKING index: 5
  • HIDDEN_KEYPAD index: 6
  • HIDDEN_LEVER index: 7
  • HIDDEN_HACKING index: 8
  • HIDDEN_BUTTON index: 9
  • UNKNOWN_DOOR_MECHANISM index: -1

DOOR_STATE

  • USE_KEYCARD index: 0
  • USE_KEYCODE index: 1
  • USE_LEVER index: 2
  • USE_HACKING index: 3
  • USE_CUTTING index: 4
  • USE_BUTTON index: 5
  • USE_MECHANISM index: 6
  • UPGRADE_HACKING index: 7
  • HACKING_REQUIRED index: 8
  • RESTORE_POWER index: 9
  • UPGRADE_CUTTING index: 10
  • CUTTING_REQUIRED index: 11
  • KEYCARD_REQUIRED index: 12
  • LOCKED index: 13
  • UNKNOWN_DOOR_STATE index: -1

DUCK_HEIGHT

  • LOW index: 0
  • LOWER index: 1
  • LOWEST index: 2
  • UNKNOWN_DUCK_HEIGHT index: -1

ENEMY_TYPE

  • PLAYER index: 1
  • HUMAN index: 2
  • HUMAN_AND_PLAYER index: 3
  • ANDROID index: 4
  • NPC_HUMANOID index: 5
  • HUMANOID index: 7
  • ALIEN index: 8
  • ANY index: 15
  • UNKNOWN_ENEMY_TYPE index: -1

ENVIRONMENT_ARCHETYPE

  • SCIENCE index: 0
  • HABITATION index: 1
  • TECHNICAL index: 2
  • ENGINEERING index: 3
  • UNKNOWN_ENVIRONMENT_ARCHETYPE index: -1

EQUIPMENT_SLOT

  • USE_CURRENT_SLOT index: -2
  • ANY_WEAPON_SLOT index: -3
  • WEAPON_SLOT_SHOTGUN index: 0
  • WEAPON_SLOT_PISTOL index: 1
  • MELEE_SLOT index: 2
  • CATTLEPROD_SLOT index: 3
  • WEAPON_SLOT_FLAMETHROWER index: 4
  • WEAPON_SLOT_BOLTGUN index: 5
  • MOTION_TRACKER_SLOT index: 6
  • TORCH_SLOT index: 7
  • MEDIPEN_SLOT index: 8
  • TEMPORARY_WEAPON_SLOT index: 9
  • NO_WEAPON_SLOT index: 10
  • UNKNOWN_EQUIPMENT_SLOT index: -1

EVENT_OCCURED_TYPE

  • SENSED_TARGET index: 0
  • SENSED_SUSPICIOUS_ITEM index: 1
  • TARGET_HIDEING index: 2
  • SUSPECT_TARGET_RESPONSE index: 3
  • UNKNOWN_EVENT_OCCURED_TYPE index: -1

EXIT_WAYPOINT

  • SOLACE index: 0
  • AIRPORT index: 1
  • TECH_HUB index: 2
  • TECH_COMMS index: 3
  • SCI_HUB index: 4
  • HOSPITAL_UPPER index: 5
  • HOSPITAL_LOWER index: 6
  • ANDROID_LAB index: 7
  • SHOPPING_CENTRE index: 8
  • LV426 index: 9
  • TECH_RND index: 10
  • REACTOR_CORE index: 11
  • RND_HAZLAB index: 12
  • CORP_PENT index: 13
  • APPOLLO_CORE index: 14
  • DRY_DOCKS index: 15
  • GRAVITY_ANCHORS index: 16
  • TOWING_PLATFORM index: 17
  • UNKNOWN_EXIT_WAYPOINT index: -1

FLAG_CHANGE_SOURCE_TYPE

  • SCRIPT index: 0
  • ACTION index: 1
  • UNKNOWN_FLAG_CHANGE_SOURCE_TYPE index: -1

FLASH_INVOKE_TYPE

  • NONE index: 0
  • INT index: 1
  • FLOAT index: 2
  • INT_INT index: 3
  • FLOAT_FLOAT index: 4
  • INT_FLOAT index: 5
  • FLOAT_INT index: 6
  • INT_INT_INT index: 7
  • FLOAT_FLOAT_FLOAT index: 8
  • UNKNOWN_FLASH_INVOKE_TYPE index: -1

FLASH_SCRIPT_RENDER_TYPE

  • NORMAL index: 0
  • RENDER_TO_TEXTURE index: 1
  • MULTI_RENDER_TO_TEXTURE index: 2
  • UNKNOWN_FLASH_SCRIPT_RENDER_TYPE index: -1

FOG_BOX_TYPE

  • BOX index: 0
  • PLANE index: 1
  • UNKNOWN_FOG_BOX_TYPE index: -1

FOLDER_LOCK_TYPE

  • LOCKED index: 0
  • NONE index: 1
  • KEYCODE index: 2
  • UNKNOWN_FOLDER_LOCK_TYPE index: -1

FOLLOW_CAMERA_MODIFIERS

  • WALKING index: 0
  • RUNNING index: 1
  • CROUCHING index: 2
  • AIMING index: 3
  • AIMING_CROUCHED index: 4
  • AIMING_THROW index: 5
  • AIMING_CROUCHED_THROW index: 6
  • EDGE_HORIZONTAL index: 7
  • EDGE_VERTICAL index: 8
  • COVER_LEFT index: 9
  • COVER_RIGHT index: 10
  • PEEKING_LEFT index: 11
  • PEEKING_RIGHT index: 12
  • PEEKING_OVER_LEFT index: 13
  • PEEKING_OVER_RIGHT index: 14
  • COVER_AIM_LEFT index: 15
  • COVER_AIM_RIGHT index: 16
  • COVER_AIM_OVER_LEFT index: 17
  • COVER_AIM_OVER_RIGHT index: 18
  • VENTS_CROUCH index: 19
  • VENTS_AIM index: 20
  • HIDING_COVER index: 21
  • TRAVERSAL_GAP index: 22
  • TRAVERSAL_AIMING index: 23
  • TRAVERSAL_CLIMB_OVER_VAULT_LOW index: 24
  • TRAVERSAL_CLIMB_OVER_VAULT_HIGH index: 25
  • TRAVERSAL_CLIMB_OVER_CLAMBER_LOW index: 26
  • TRAVERSAL_CLIMB_OVER_CLAMBER_MEDIUM index: 27
  • TRAVERSAL_CLIMB_OVER_CLAMBER_HIGH index: 28
  • TRAVERSAL_CLIMB_OVER_MANTLE_LOW index: 29
  • TRAVERSAL_CLIMB_OVER_MANTLE_MEDIUM index: 30
  • TRAVERSAL_CLIMB_OVER_MANTLE_HIGH index: 31
  • TRAVERSAL_CLIMB_UNDER index: 32
  • TRAVERSAL_LEAP index: 33
  • MELEE_ATTACK index: 34
  • COVER_LEFT_STANDING index: 35
  • COVER_RIGHT_STANDING index: 36
  • COVER_TRANSITION_LEFT index: 37
  • COVER_TRANSITION_RIGHT index: 38
  • HUB_ACCESSED index: 39
  • COVER_AIM_LEFT_STANDING index: 40
  • COVER_AIM_RIGHT_STANDING index: 41
  • SAFE_MODIFIER_STAND index: 42
  • SAFE_MODIFIER_CROUCH index: 43
  • HIDE_CROUCH index: 44
  • SAFE_MODIFIER_AIMING index: 45
  • SAFE_MODIFIER_AIMING_CROUCH index: 46
  • MOTION_TRACKER index: 47
  • MOTION_TRACKER_CROUCHED index: 48
  • MOTION_TRACKER_VENTS index: 49
  • BOLTGUN_AIM index: 50
  • BOLTGUN_AIM_CROUCHED index: 51
  • BOLTGUN_AIM_VENTS index: 52
  • UNKNOWN_FOLLOW_CAMERA_MODIFIERS index: -1

FOLLOW_TYPE

  • LEADING_THE_WAY index: 0
  • EXPLORATION index: 1
  • UNKNOWN_FOLLOW_TYPE index: -1

FRAME_FLAGS

  • SUSPICIOUS_ITEM_LOW_PRIORITY index: 0
  • SUSPICIOUS_ITEM_MEDIUM_PRIORITY index: 1
  • SUSPICIOUS_ITEM_HIGH_PRIORITY index: 2
  • COULD_SEARCH index: 3
  • COULD_RESPOND_TO_HIDING_PLAYER index: 4
  • COULD_DO_SUSPICIOUS_ITEM_HIGH_PRIORITY index: 5
  • COULD_DO_SUSPECT_TARGET_RESPONSE_MOVE_TO index: 6
  • UNKNOWN_FRAME_FLAGS index: -1

FRONTEND_STATE

  • FRONTEND_STATE_SPLASH index: 0
  • FRONTEND_STATE_MENU index: 1
  • FRONTEND_STATE_ATTRACT index: 2
  • FRONTEND_STATE_DLC_MAP index: 3
  • UNKNOWN_FRONTEND_STATE index: -1

GAME_CLIP

  • DEATH_FROM_BELOW index: 0
  • THE_HUNT_BEGINS index: 1
  • SYNTHETIC_OFFLINE index: 2
  • ACCESS_ALL_AREAS index: 3
  • GOING_DOWN index: 4
  • JUST_IN_TIME index: 5
  • SYNTHETIC_INFERNO index: 6
  • SYSTEMS_SHOCK index: 7
  • HIGHLY_ADAPTABLE index: 8
  • GET_BACK index: 9
  • HUNTED index: 10
  • A_HAZARD_CONTAINED index: 11
  • ON_TARGET index: 12
  • FLAMIN_JOE index: 13
  • DEATH_FROM_ABOVE index: 14
  • UNKNOWN_GAME_CLIP index: -1

GATING_TOOL_TYPE

  • KEY index: 0
  • AXE index: 1
  • CROWBAR index: 2
  • GAS_MASK index: 3
  • CUTTING_TOOL index: 4
  • HACKING_TOOL index: 5
  • REWIRE index: 6
  • CABLE_CLAMPS index: 7
  • UNKNOWN_GATING_TOOL_TYPE index: -1

IDLE

  • STAND index: 0
  • QUAD index: 1
  • DONT_CHANGE index: 2
  • DEFAULT index: 3
  • CROUCHED index: 4
  • IN_COVER index: 5
  • UNKNOWN_IDLE index: -1

IDLE_STYLE

  • NO_FIDGETS index: 0
  • NORMAL index: 1
  • SEARCH index: 2
  • CORPSE_TRAP index: 3
  • UNKNOWN_IDLE_STYLE index: -1

IMPACT_CHARACTER_BODY_LOCATION_TYPE

  • ALL index: 0
  • ARMS index: 1
  • HEAD index: 2
  • NECK index: 3
  • TORSO index: 4
  • LEGS index: 5
  • HEAD_NECK index: 6
  • TORSO_LEGS index: 7
  • TORSO_ARMS index: 8
  • TORSO_ARMS_LEGS index: 9
  • ARMS_LEGS index: 10
  • UNKNOWN_IMPACT_CHARACTER_BODY_LOCATION_TYPE index: -1

INPUT_DEVICE_TYPE

  • MOUSE_AND_KEYBOARD index: 0
  • GAMEPAD index: 1
  • UNKNOWN_INPUT_DEVICE_TYPE index: -1

JOB_TYPE

  • IDLE index: 0
  • DESPAWN index: 1
  • AREA_SWEEP index: 2
  • AREA_SWEEP_FLARE index: 3
  • SYSTEMATIC_SEARCH_TARGET_JOB index: 4
  • SYSTEMATIC_SEARCH index: 5
  • SYSTEMATIC_SEARCH_FLARE index: 6
  • SYSTEMATIC_SEARCH_SPOTTING_POSITION index: 7
  • SYSTEMATIC_SEARCH_CRAWL_SPACE_SPOTTING_POSITION index: 8
  • PICKUP_WEAPON index: 9
  • ASSAULT index: 10
  • PLAYER_HIDING index: 11
  • FOLLOW index: 12
  • FOLLOW_CENTRE index: 13
  • PANIC index: 14
  • UNKNOWN_JOB_TYPE index: -1

LEVEL_HEAP_TAG

  • AI_MEM_A_CHARACTER index: 0
  • AI_MEM_A_ENTITIES index: 1
  • AI_MEM_A_JOBS index: 2
  • AI_MEM_A_NAV_MESH index: 3
  • AI_MEM_AGG_MANAGER index: 4
  • AI_MEM_ENEMY_RECORD_CONTAINER index: 5
  • AI_MEM_SPOT_TASK_CONTAINER index: 6
  • AI_MEM_SUS_ITEM_CONTAINER index: 7
  • AI_MEM_SEARCH_TASK_CONTAINER index: 8
  • AI_MEM_VENT_MANAGER_CONTAINER index: 9
  • AI_MEM_COVER_CONTAINER index: 10
  • AI_MEM_DIALOGUE_CONTAINER index: 11
  • AI_MEM_SQUAD_CONTAINER index: 12
  • AI_MEM_NPC_COMBAT_CONTAINER index: 13
  • AI_MEM_NPC_CHARACTER_CONTAINER index: 14
  • AI_MEM_NPC_GROUP_MEMBER_CONTAINER index: 15
  • AI_MEM_JOB_CONTAINER index: 16
  • AI_MEM_VENT_CONTAINER index: 17
  • AI_MEM_BLACKBOARD_CONTAINER index: 18
  • AI_MEM_CATHODE_SUBS_CONTAINER index: 19
  • AI_MEM_PUBLISHER_CONTAINER index: 20
  • AI_MEM_THROWN_CONTAINER index: 21
  • AI_MEM_SMOKE_MANAGER_CONTAINER index: 22
  • UNKNOWN_LEVEL_HEAP_TAG index: -1

LEVER_TYPE

  • PULL index: 0
  • ROTATE index: 1
  • UNKNOWN_LEVER_TYPE index: -1

LIGHT_ADAPTATION_MECHANISM

  • PERCENTILE index: 0
  • BRACKETED_MEAN index: 1
  • UNKNOWN_LIGHT_ADAPTATION_MECHANISM index: -1

LIGHT_ANIM

  • UNIFORM index: 1
  • PULSATE index: 2
  • OSCILLATE index: 3
  • FLICKER index: 4
  • FLUCTUATE index: 5
  • FLICKER_OFF index: 6
  • SPARKING index: 7
  • BLINK index: 8
  • UNKNOWN_LIGHT_ANIM index: -1

LIGHT_FADE_TYPE

  • NONE index: 0
  • SHADOW index: 1
  • LIGHT index: 2
  • UNKNOWN_LIGHT_FADE_TYPE index: -1

LIGHT_TRANSITION

  • INSTANT index: 1
  • FADE index: 2
  • FLICKER index: 3
  • FLICKER_CUSTOM index: 4
  • FADE_FLICKER_CUSTOM index: 5
  • UNKNOWN_LIGHT_TRANSITION index: -1

LIGHT_TYPE

  • OMNI index: 0
  • SPOT index: 1
  • STRIP index: 2
  • UNKNOWN_LIGHT_TYPE index: -1

LOCOMOTION_STATE

  • WALKING index: 0
  • RUNNING index: 1
  • CROUCHING index: 2
  • IN_VENT index: 3
  • AIMING index: 4
  • TRAVERSING index: 6
  • IDLING index: 7
  • UNKNOWN_LOCOMOTION_STATE index: -1

LOCOMOTION_TARGET_SPEED

  • SLOWEST index: 0
  • SLOW index: 1
  • FAST index: 2
  • FASTEST index: 3
  • UNKNOWN_LOCOMOTION_TARGET_SPEED index: -1

LOGIC_CHARACTER_FLAGS

  • DONE_BREAKOUT index: 0
  • SHOULD_RESET index: 1
  • DO_ASSAULT_ATTACK_CHECKS index: 2
  • IS_IN_VENT index: 3
  • BANNED_FROM_VENT index: 4
  • HAS_DONE_GRAPPLE_BREAK index: 5
  • HAS_RECEIVED_DOT index: 6
  • IS_SITTING index: 7
  • DONE_ESCALATION_JOB index: 8
  • SHOULD_BREAKOUT index: 9
  • SHOULD_ATTACK index: 10
  • SHOULD_HIT_AND_RUN index: 11
  • DONE_HIT_AND_RUN index: 12
  • PLAYER_HIDING index: 13
  • ATTACK_HIDING_PLAYER index: 14
  • ALIEN_ALWAYS_KNOWS_WHEN_IN_VENT index: 15
  • IS_CORPSE_TRAP_ON_START index: 16
  • SHOULD_DESPAWN index: 17
  • ATTACK_HAS_GOT_WITHIN_ROUTING_THRESHOLD index: 18
  • LOCK_BACKSTAGE_STALK index: 19
  • TOTALLY_BLIND_IN_DARK index: 20
  • PLAYER_WON_HIDING_QTE index: 21
  • ANDROID_IS_INERT index: 22
  • ANDROID_IS_SHOWROOM_DUMMY index: 23
  • SHOULD_AMBUSH index: 24
  • NEVER_AGGRESSIVE index: 25
  • MUTE_DYNAMIC_DIALOGUE index: 26
  • DOING_THREAT_AWARE_ANIM index: 27
  • DONE_THREAT_AWARE index: 28
  • BLOCK_AMBUSH_AND_KILLTRAPS index: 29
  • PREVENT_GRAPPLES index: 30
  • PREVENT_ALL_ATTACKS index: 31
  • ALLOW_FLANKED_VENT_ATTACK index: 32
  • IGNORE_PLAYER_IN_VENT_BEHAVIOUR index: 33
  • USE_AIMED_STANCE_FOR_IDLE_JOBS index: 34
  • USE_AIMED_LOW_STANCE_FOR_IDLE_JOBS index: 35
  • CLOSE_TO_BACKSTAGE_ALIEN index: 36
  • IS_IN_EXPLOITABLE_AREA index: 37
  • IS_ON_LADDER index: 38
  • HAS_REPEATED_PATHFIND_FAILURES index: 39
  • UNKNOWN_LOGIC_CHARACTER_FLAGS index: -1

LOGIC_CHARACTER_GAUGE_TYPE

  • RETREAT_GAUGE index: 0
  • STUN_DAMAGE_GAUGE index: 1
  • UNKNOWN_LOGIC_CHARACTER_GAUGE_TYPE index: -1

LOGIC_CHARACTER_TIMER_TYPE

  • SUSPECT_TARGET_RESPONSE_DELAY_TIMER index: 0
  • FIRST_LOGIC_CHARACTER_TIMER index: 0
  • THREAT_AWARE_TIMEOUT_TIMER index: 1
  • THREAT_AWARE_DURATION_TIMER index: 2
  • SEARCH_TIMEOUT_TIMER index: 3
  • BACKSTAGE_STALK_TIMEOUT_TIMER index: 4
  • AMBUSH_TIMEOUT_TIMER index: 5
  • ATTACK_BAN_TIMER index: 6
  • MELEE_ATTACK_BAN_TIMER index: 7
  • VENT_BAN_TIMER index: 8
  • NPC_STAY_IN_COVER_SHOOT_TIMER index: 9
  • NPC_JUST_LEFT_COMBAT_TIMER index: 10
  • ATTACK_KEEP_CHASING_TIMER index: 11
  • DELAY_RETURN_TO_SPAWN_POINT_TIMER index: 12
  • TARGET_IN_CRAWLSPACE_TIMER index: 13
  • DURATION_SINCE_SEARCH_TIMER index: 14
  • HEIGHTENED_SENSES_TIMER index: 15
  • BACKSTAGE_STALK_PICK_KILLTRAP_TIMER index: 16
  • FLANKED_VENT_ATTACK_TIMER index: 17
  • THREAT_AWARE_VISUAL_RETENTION_TIMER index: 18
  • RESPONSE_TO_BACKSTAGE_ALIEN_TIMEOUT_TIMER index: 19
  • VENT_ATTRACT_TIMER index: 20
  • SEEN_PLAYER_AIM_WEAPON_TIMER index: 21
  • SEARCH_BAN_TIMER index: 22
  • OBSERVE_TARGET_TIMER index: 23
  • REPEATED_PATHFIND_FAILUREST_TIMER index: 24
  • UNKNOWN_LOGIC_CHARACTER_TIMER_TYPE index: -1

LOOK_SPEED

  • SLOW index: 0
  • MODERATE index: 1
  • FAST index: 2
  • FREE_LOOK index: 3
  • LEADING_LOOK index: 4
  • UNKNOWN_LOOK_SPEED index: -1

MAP_ICON_TYPE

  • REWIRE index: 0
  • HACKING index: 1
  • KEYPAD index: 2
  • LOCKED index: 3
  • SAVEPOINT index: 4
  • WAYPOINT index: 5
  • TOOL_PICKUP index: 6
  • WEAPON_PICKUP index: 7
  • CUTTING_POINT index: 8
  • LEVEL_LOAD index: 9
  • LADDER index: 10
  • CONTAINER index: 11
  • TERMINAL_INTERACTION index: 12
  • LOCKED_DOOR index: 13
  • UNLOCKED_DOOR index: 14
  • HIDDEN index: 15
  • GENERIC_INTERACTION index: 16
  • POWERED_DOWN_DOOR index: 17
  • KEYCODE index: 18
  • UNKNOWN_MAP_ICON_TYPE index: -1

MELEE_ATTACK_TYPE

  • HIT_ATTACK index: 0
  • GRAPPLE_ATTACK index: 1
  • KILL_ATTACK index: 2
  • VENT index: 3
  • TRAP_ATTACK index: 4
  • ANY index: 5
  • NONE index: 6
  • UNKNOWN_MELEE_ATTACK_TYPE index: -1

MELEE_CONTEXT_TYPE

  • ANDROID_LOW_COVER_GRAPPLE index: 0
  • ANDROID_HIGH_COVER_GRAPPLE index: 1
  • ANDROID_CORPSE_TRAP_GRAPPLE index: 2
  • UNKNOWN_MELEE_CONTEXT_TYPE index: -1

MOOD

  • NEUTRAL index: 0
  • SCARED index: 1
  • ANGRY index: 2
  • HAPPY index: 3
  • SAD index: 4
  • SUSPICIOUS index: 5
  • INJURED index: 6
  • UNKNOWN_MOOD index: -1

MOOD_INTENSITY

  • LOW index: 0
  • MEDIUM index: 1
  • HIGH index: 2
  • UNKNOWN_MOOD_INTENSITY index: -1

MOVE

  • SLOW_WALK index: 0
  • WALK index: 1
  • FAST_WALK index: 2
  • RUN index: 3
  • OBSOLETE_1 index: 4
  • OBSOLETE_2 index: 5
  • TELEPORT index: 6
  • UNKNOWN_MOVE index: -1

MUSIC_RTPC_MODE

  • UNCHANGED index: 0
  • THREAT index: 1
  • STEALTH index: 2
  • ALIEN_DISTANCE index: 3
  • MANUAL index: 4
  • OBJECT_DISTANCE index: 5
  • UNKNOWN_MUSIC_RTPC_MODE index: -1

NOISE_TYPE

  • HARMONIC index: 0
  • FRACTAL index: 1
  • UNKNOWN_NOISE_TYPE index: -1

NPC_AGGRO_LEVEL

  • NONE index: 0
  • STAND_DOWN index: 1
  • INTERROGATIVE index: 2
  • WARNING index: 3
  • LAST_CHANCE index: 4
  • NO_LIMIT index: 5
  • AGGRESSIVE index: 5
  • UNKNOWN_NPC_AGGRO_LEVEL index: -1

NPC_COMBAT_STATE

  • NONE index: 0
  • WARNING index: 1
  • ATTACKING index: 2
  • REACHED_OBJECTIVE index: 3
  • ENTERED_COVER index: 4
  • LEAVE_COVER index: 5
  • START_RETREATING index: 6
  • REACHED_RETREAT index: 7
  • LOST_SENSE index: 8
  • SUSPICIOUS_WARNING index: 9
  • SUSPICIOUS_WARNING_FAILED index: 10
  • START_ADVANCE index: 11
  • DONE_ADVANCE index: 12
  • BLOCKING index: 13
  • HEARD_BS_ALIEN index: 14
  • ALIEN_SIGHTED index: 15
  • UNKNOWN_NPC_COMBAT_STATE index: -1

NPC_COVER_REQUEST_TYPE

  • DEFAULT index: 0
  • RETREAT index: 1
  • AGGRESSIVE index: 2
  • DEFENSIVE index: 3
  • ALIEN index: 4
  • PLAYER_IN_VENT index: 5
  • UNKNOWN_NPC_COVER_REQUEST_TYPE index: -1

NPC_GUN_AIM_MODE

  • AUTO index: 0
  • GUN_DOWN index: 1
  • GUN_RAISED index: 2
  • UNKNOWN_NPC_GUN_AIM_MODE index: -1

ORIENTATION_AXIS

  • X_AXIS index: 0
  • Y_AXIS index: 1
  • Z_AXIS index: 2
  • UNKNOWN_ORIENTATION_AXIS index: -1

PATH_DRIVEN_TYPE

  • CHARACTER_PROJECTION index: 0
  • POINT_PROJECTION index: 1
  • TIME_PROGRESS index: 2
  • UNKNOWN_PATH_DRIVEN_TYPE index: -1

PAUSE_SENSES_TYPE

  • KNOCKED_OUT index: 0
  • UNKNOWN_PAUSE_SENSES_TYPE index: -1

PICKUP_CATEGORY

  • UNKNOWN index: 0
  • WEAPON index: 1
  • AMMO index: 2
  • ITEM index: 3
  • KILLTRAP index: 4
  • DOOR index: 5
  • COMPUTER index: 6
  • ALIEN index: 7
  • SAVE_TERMINAL index: 8
  • UNKNOWN_PICKUP_CATEGORY index: -1

PLATFORM_TYPE

  • PL_PC index: 0
  • PL_PS3 index: 1
  • PL_X360 index: 2
  • PL_PS4 index: 3
  • PL_XBOXONE index: 4
  • PL_OLDGEN index: 5
  • PL_NEXTGEN index: 6
  • UNKNOWN_PLATFORM_TYPE index: -1

PLAYER_INVENTORY_SET

  • DEFAULT_PLAYER index: 0
  • LV426_PLAYER index: 1
  • OTHER_PLAYER index: 2
  • UNKNOWN_PLAYER_INVENTORY_SET index: -1

PRIORITY

  • LOWEST index: 0
  • LOW index: 1
  • MEDIUM index: 2
  • HIGH index: 3
  • HIGHEST index: 4
  • UNKNOWN_PRIORITY index: -1

RANGE_TEST_SHAPE

  • SPHERE index: 0
  • VERTICAL_CYLINDER index: 1
  • UNKNOWN_RANGE_TEST_SHAPE index: -1

RAYCAST_PRIORITY

  • LOW index: 0
  • MEDIUM index: 1
  • HIGH index: 2
  • CRITICAL index: 3
  • UNKNOWN_RAYCAST_PRIORITY index: -1

RESPAWN_MODE

  • ON_DEATH_POINT index: 0
  • NEAR_DEATH_POINT index: 1
  • NEAR_COMPANION index: 2
  • UNKNOWN_RESPAWN_MODE index: -1

REWIRE_SYSTEM_NAME

  • AI_UI_MAIN_LIGHTING index: 0
  • AI_UI_DOOR_SYSTEM index: 1
  • AI_UI_VENT_ACCESS index: 2
  • AI_UI_SECURITY_CAMERAS index: 3
  • AI_UI_TANNOY index: 4
  • AI_UI_ALARMS index: 5
  • AI_UI_SPRINKLERS index: 6
  • AI_UI_RELEASE_VALVE index: 7
  • AI_UI_GAS_LEAK index: 8
  • AI_UI_AIR_CONDITIONING index: 9
  • AI_UI_UNSTABLE_SYSTEM index: 10
  • UNKNOWN_REWIRE_SYSTEM_NAME index: -1

REWIRE_SYSTEM_TYPE

  • AI_UI_MAIN_LIGHTING index: 0
  • AI_UI_DOOR_SYSTEM index: 1
  • AI_UI_VENT_ACCESS index: 2
  • AI_UI_SECURITY_CAMERAS index: 3
  • AI_UI_TANNOY index: 4
  • AI_UI_ALARMS index: 5
  • AI_UI_SPRINKLERS index: 6
  • AI_UI_RELEASE_VALVE index: 7
  • AI_UI_GAS_LEAK index: 8
  • AI_UI_AIR_CONDITIONING index: 9
  • AI_UI_UNSTABLE_SYSTEM index: 10
  • UNKNOWN_REWIRE_SYSTEM_TYPE index: -1

SECONDARY_ANIMATION_LAYER

  • GENERAL_ADDITIVE index: 0
  • BREATHE index: 1
  • GUN index: 2
  • TAIL index: 3
  • LOOK index: 4
  • HANDS index: 5
  • FACE index: 6
  • UNKNOWN_SECONDARY_ANIMATION_LAYER index: -1

SENSE_SET

  • SET_1 index: 0
  • SET_2 index: 2
  • SET_3 index: 3
  • UNKNOWN_SENSE_SET index: -1

SENSE_SET_DEFAULT

  • SET_NORMAL index: 0
  • SET_HEIGHTENED index: 1
  • UNKNOWN_SENSE_SET_DEFAULT index: -1

SENSE_SET_SYSTEM

  • SET_1_NORMAL index: 0
  • SET_1_HEIGHTENED index: 1
  • SET_LAST_DEFAULT index: 1
  • SET_2 index: 2
  • SET_3 index: 3
  • UNKNOWN_SENSE_SET_SYSTEM index: -1

SENSORY_TYPE

  • NONE index: -1
  • VISUAL index: 0
  • WEAPON_SOUND index: 1
  • MOVEMENT_SOUND index: 2
  • DAMAGE_CAUSED index: 3
  • TOUCHED index: 4
  • AFFECTED_BY_FLAME_THROWER index: 5
  • SEE_FLASH_LIGHT index: 6
  • COMBINED_SENSE index: 7

SHAKE_TYPE

  • CONSTANT index: 0
  • IMPULSE index: 1
  • UNKNOWN_SHAKE_TYPE index: -1

SIDE

  • LEFT index: 0
  • RIGHT index: 1
  • UNKNOWN_SIDE index: -1

SOUND_POOL

  • GENERAL index: 0
  • PLAYER_WEAPON index: 1
  • UNKNOWN_SOUND_POOL index: -1

SPEECH_PRIORITY

  • LOW index: 0
  • MEDIUM index: 1
  • HIGH index: 2
  • STREAMED_COMBAT index: 3
  • COMBAT index: 4
  • DEATH index: 5
  • UNKNOWN_SPEECH_PRIORITY index: -1

STEAL_CAMERA_TYPE

  • FORCE_STEAL index: 0
  • BUTTON_PROMPT index: 1
  • JUST_CONVERGE index: 2
  • UNKNOWN_STEAL_CAMERA_TYPE index: -1

SUB_OBJECTIVE_TYPE

  • NONE index: 0
  • POINT index: 1
  • SMALL_AREA index: 2
  • MEDIUM_AREA index: 3
  • LARGE_AREA index: 4
  • UNKNOWN_SUB_OBJECTIVE_TYPE index: -1

SUSPECT_RESPONSE_PHASE

  • HEARD_GUN_SHOT index: 0
  • IDLE index: 1
  • VISUAL_SUCCESS index: 2
  • VISUAL_FAIL index: 3
  • UNKNOWN_SUSPECT_RESPONSE_PHASE index: -1

SUSPICIOUS_ITEM

  • EXPLOSION index: 0
  • DEAD_BODY index: 1
  • ALARM index: 2
  • VENT_HISS index: 3
  • ACTIVE_FLARE index: 4
  • CUT_PANEL index: 5
  • FIRE_EXTINGUISHER index: 6
  • LIGHTS_ON index: 7
  • LIGHTS_OFF index: 8
  • DOOR_OPENED index: 9
  • DOOR_CLOSED index: 10
  • DISGUARDED_GUN index: 11
  • DEAD_FLARE index: 12
  • GLOW_STICK index: 13
  • OPEN_CONTAINER index: 14
  • NOISE_MAKER index: 15
  • EMP_MINE index: 16
  • FLASH_BANG index: 17
  • MOLOTOV index: 18
  • PIPE_BOMB index: 19
  • SMOKE_BOMB index: 20
  • UNKNOWN_SUSPICIOUS_ITEM index: -1

SUSPICIOUS_ITEM_BEHAVIOUR_TREE_PRIORITY

  • LOW index: 0
  • MEDIUM index: 1
  • HIGH index: 2
  • UNKNOWN_SUSPICIOUS_ITEM_BEHAVIOUR_TREE_PRIORITY index: -1

SUSPICIOUS_ITEM_CLOSE_REACTION_DETAIL

  • VISUAL_FLOOR index: 0
  • VISUAL_WALL index: 1
  • UNKNOWN_SUSPICIOUS_ITEM_CLOSE_REACTION_DETAIL index: -1

SUSPICIOUS_ITEM_REACTION

  • INITIAL_REACTION index: 0
  • CLOSE_TO_FIRST_GROUP_MEMBER_REACTION index: 1
  • CLOSE_TO_SUBSEQUENT_GROUP_MEMBER_REACTION index: 2
  • UNKNOWN_SUSPICIOUS_ITEM_REACTION index: -1

SUSPICIOUS_ITEM_STAGE

  • NONE index: 0
  • FIRST_SENSED index: 1
  • INITIAL_REACTION index: 2
  • WAIT_FOR_TEAM_MEMBERS_ROUTING index: 3
  • MOVE_CLOSE_TO index: 4
  • CLOSE_TO_REACTION index: 5
  • CLOSE_TO_WAIT_FOR_GROUP_MEMBERS index: 6
  • SEARCH_AREA index: 7
  • UNKNOWN_SUSPICIOUS_ITEM_STAGE index: -1

SUSPICIOUS_ITEM_START_OR_CONTINUE_STATE

  • VALID_CURRENT_AND_IN_PROGRESS index: 0
  • VALID_TO_DO_INITIAL_REACTION index: 1
  • VALID_TO_DO_FURTHER_REACTION index: 2
  • LAST_VALID_STATE index: 2
  • DELAYED_INTERACTION_DELAY index: 3
  • LAST_VALID_OR_DELAYED_STATE index: 3
  • INVALID_NO_ITEM index: 4
  • INVALID_ALREADY_COMPLETED index: 5
  • INVALID_ALREADY_DONE_MIN_STAGE index: 6
  • INVALID_NO_MUST_DO_STAGE index: 7
  • INVALID_INTERACTION_DELAYED index: 8
  • INVALID_MEMBER_NOT_ALLOWED_TO_PROGRESS index: 9
  • INVALID_FUTHER_REACTION_TIMED_OUT_IN_PROGRESS index: 10
  • INVALID_FUTHER_REACTION_TIMED_OUT_LAST_TIME_TRIGGERED index: 11
  • UNKNOWN_SUSPICIOUS_ITEM_START_OR_CONTINUE_STATE index: -1

SUSPICIOUS_ITEM_TRIGGER

  • VISBLE index: 0
  • INSTANT index: 1
  • CONTINUOUS index: 2
  • UNKNOWN_SUSPICIOUS_ITEM_TRIGGER index: -1

TASK_CHARACTER_CLASS_FILTER

  • USE_CHARACTER_PIN index: 0
  • PLAYER_ONLY index: 1
  • ALIEN_ONLY index: 2
  • ANDROID_ONLY index: 4
  • CIVILIAN_ONLY index: 8
  • SECURITY_ONLY index: 16
  • FACEHUGGER_ONLY index: 32
  • INNOCENT_ONLY index: 64
  • ANDROID_HEAVY_ONLY index: 128
  • MOTION_TRACKER index: 256
  • MELEE_HUMAN_ONLY index: 512
  • ANDROIDS index: 132
  • ALIENS index: 34
  • HUMAN_NPC index: 600
  • HUMAN index: 601
  • HUMANOID_NPC index: 732
  • HUMANOID index: 733
  • ANDROIDS_AND_ALIEN index: 166
  • PLAYER_AND_ALIEN index: 35
  • ALL index: 1023
  • USE_FILTER_PIN index: 1024
  • EXCLUDE_CHARACTER_PIN index: 1025
  • UNKNOWN_TASK_CHARACTER_CLASS_FILTER index: -1

TASK_OPERATION_MODE

  • FULLY_SHARED index: 0
  • SINGLE_AND_EXCLUSIVE index: 1
  • UNKNOWN_TASK_OPERATION_MODE index: -1

TASK_PRIORITY

  • NORMAL index: 0
  • MEDIUM index: 1
  • HIGH index: 2
  • UNKNOWN_TASK_PRIORITY index: -1

TERMINAL_LOCATION

  • SEVASTOPOL index: 0
  • TORRENS index: 1
  • NOSTROMO index: 2
  • UNKNOWN_TERMINAL_LOCATION index: -1

TEXT_ALIGNMENT

  • TOP_LEFT index: 0
  • TOP_CENTRE index: 1
  • TOP_RIGHT index: 2
  • LEFT index: 3
  • CENTRE index: 4
  • RIGHT index: 5
  • BOTTOM_LEFT index: 6
  • BOTTOM_CENTRE index: 7
  • BOTTOM_RIGHT index: 8
  • UNKNOWN_TEXT_ALIGNMENT index: -1

THRESHOLD_QUALIFIER

  • UNSET index: -1
  • NONE index: -1
  • TRACE index: 0
  • LOWER index: 1
  • ACTIVATED index: 2
  • UPPER index: 3

TRANSITION_DIRECTION

  • POSITIVE_X index: 0
  • NEGATIVE_X index: 1
  • POSITIVE_Y index: 2
  • NEGATIVE_Y index: 3
  • CENTER index: 4
  • UNKNOWN_TRANSITION_DIRECTION index: -1

TRAVERSAL_ANIMS

  • Leap_Small index: 0
  • Leap_Medium index: 1
  • Leap_Large index: 2
  • Mantle_Small index: 3
  • Mantle_Medium index: 4
  • Mantle_Large index: 5
  • Vault_Small index: 6
  • Vault_Medium index: 7
  • Vault_Large index: 8
  • Custom index: 9
  • UNKNOWN_TRAVERSAL_ANIMS index: -1

TRAVERSAL_TYPE

  • VAULT index: 0
  • MANTLE index: 1
  • CLIMB_OVER index: 2
  • JUMP_DOWN index: 3
  • VENT_ENTRY index: 4
  • VENT_EXIT index: 5
  • LADDER index: 6
  • FLOOR_VENT_ENTRY index: 7
  • FLOOR_VENT_EXIT index: 8
  • UNKNOWN_TRAVERSAL_TYPE index: -1

UI_ICON_ICON

  • IMPORTANT index: 0
  • CONTAINER index: 1
  • UNKNOWN_UI_ICON_ICON index: -1

UI_KEYGATE_TYPE

  • KEYCARD index: 0
  • KEYPAD index: 1
  • UNKNOWN_UI_KEYGATE_TYPE index: -1

VENT_LOCK_REASON

  • FLANKED_VENT_ATTACK_FROM_ATTACK index: 0
  • FLANKED_VENT_ATTACK_FROM_THREAT_AWARE index: 1
  • UNKNOWN_VENT_LOCK_REASON index: -1

VIEWCONE_TYPE

  • RECTANGLE index: 1
  • ELLIPSE index: 2
  • UNKNOWN_VIEWCONE_TYPE index: -1

VISIBILITY_SETTINGS_TYPE

  • VIEWCONESET_NONE index: 0
  • VIEWCONESET_STANDARD index: 1
  • VIEWCONESET_STANDARD_HIEGHTENED index: 2
  • VIEWCONESET_HUMAN index: 3
  • VIEWCONESET_HUMAN_HIEGHTENED index: 4
  • VIEWCONESET_SLEEPING index: 5
  • VIEWCONESET_ANDROID index: 6
  • VIEWCONESET_ANDROID_HIEGHTENED index: 7
  • UNKNOWN_VISIBILITY_SETTINGS_TYPE index: -1

WAVE_SHAPE

  • SIN index: 0
  • SAW index: 1
  • REV_SAW index: 2
  • SQUARE index: 3
  • TRIANGLE index: 4
  • UNKNOWN_WAVE_SHAPE index: -1

WEAPON_HANDEDNESS

  • TWO_HANDED index: 0
  • ONE_HANDED index: 1
  • ONE_OR_TWO_HANDED index: 2
  • UNKNOWN_WEAPON_HANDEDNESS index: -1

WEAPON_IMPACT_EFFECT_ORIENTATION

  • HIT_NORMAL index: 0
  • DIRECTION index: 1
  • REFLECTION index: 2
  • UP index: 3
  • UNKNOWN_WEAPON_IMPACT_EFFECT_ORIENTATION index: -1

WEAPON_IMPACT_EFFECT_TYPE

  • STANDARD index: 0
  • CHARACTER_DAMAGE index: 1
  • UNKNOWN_WEAPON_IMPACT_EFFECT_TYPE index: -1

WEAPON_IMPACT_FILTER_ORIENTATION

  • CEILING index: 0
  • FLOOR index: 1
  • WALL index: 2
  • UNKNOWN_WEAPON_IMPACT_FILTER_ORIENTATION index: -1

WEAPON_PROPERTY

  • ALIEN_THREAT_AWARE_OF index: 0
  • UNKNOWN_WEAPON_PROPERTY index: -1

WEAPON_TYPE

  • NO_WEAPON index: 0
  • FLAMETHROWER index: 1
  • PISTOL index: 2
  • SHOTGUN index: 3
  • MELEE index: 4
  • BOLTGUN index: 5
  • CATTLEPROD index: 6
  • UNKNOWN_WEAPON_TYPE index: -1